use glam::{UVec2, Vec2}; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::UiInstance; use hui_glium::GliumUiRenderer; /// Generates a `main` function that initializes glium renderer, `UiInstance`, and runs the event loop. macro_rules! ui_main { ($closure: expr) => { fn main() { $crate::boilerplate::ui($closure); } }; } /// Initializes glium renderer, `UiInstance`, and runs the event loop. pub fn ui(mut x: impl FnMut(&mut UiInstance, Vec2)) { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); hui.begin(); let size = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); x(&mut hui, size); hui.end(); backend.update(&hui); backend.draw(&mut frame, size); frame.finish().unwrap(); } _ => (), } }).unwrap(); }