#![doc(html_logo_url = "https://raw.githubusercontent.com/griffi-gh/hui/master/.assets/hui.svg")]
//!
//! Simple UI library for games and other interactive applications
//!
//! # Features
#![doc = document_features::document_features!()]
#![forbid(unsafe_code)]
#![forbid(unsafe_op_in_unsafe_fn)]
use std::collections::VecDeque;
pub mod element;
pub mod event;
pub mod input;
pub mod draw;
pub mod measure;
pub mod state;
pub mod text;
pub mod interaction;
use element::{MeasureContext, ProcessContext, UiElement};
use event::UiEvent;
use state::StateRepo;
use draw::{UiDrawCommandList, UiDrawPlan};
use text::{TextRenderer, FontTextureInfo, FontHandle};
use glam::Vec2;
// pub struct ElementContext<'a> {
// pub state: &'a mut StateRepo,
// pub draw: &'a mut UiDrawCommands,
// pub text: &'a mut TextRenderer,
// }
pub trait IfModified {
fn if_modified(&self) -> Option<&T>;
}
pub struct UiInstance {
//mouse_position: Vec2,
stateful_state: StateRepo,
//event_queue: VecDeque,
prev_draw_commands: UiDrawCommandList,
draw_commands: UiDrawCommandList,
draw_plan: UiDrawPlan,
draw_plan_modified: bool,
text_renderer: TextRenderer,
events: VecDeque,
}
impl UiInstance {
pub fn new() -> Self {
UiInstance {
//mouse_position: Vec2::ZERO,
stateful_state: StateRepo::default(),
//event_queue: VecDeque::new(),
// root_elements: Vec::new(),
prev_draw_commands: UiDrawCommandList::default(),
draw_commands: UiDrawCommandList::default(),
draw_plan: UiDrawPlan::default(),
draw_plan_modified: false,
// ftm: FontTextureManager::default(),
text_renderer: TextRenderer::new(),
events: VecDeque::new(),
}
}
pub fn add_font_from_bytes(&mut self, font: &[u8]) -> FontHandle {
self.text_renderer.add_font_from_bytes(font)
}
pub fn add(&mut self, element: T, max_size: Vec2) {
let layout = LayoutInfo {
position: Vec2::ZERO,
max_size,
direction: UiDirection::Vertical,
};
let measure = element.measure(MeasureContext {
state: &self.stateful_state,
layout: &layout,
text_measure: self.text_renderer.to_measure(),
});
element.process(ProcessContext {
measure: &measure,
state: &mut self.stateful_state,
layout: &layout,
draw: &mut self.draw_commands,
text_measure: self.text_renderer.to_measure(),
});
}
pub fn begin(&mut self) {
std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
self.draw_plan_modified = false;
self.draw_commands.commands.clear();
self.text_renderer.reset_frame();
}
pub fn end(&mut self) {
if self.draw_commands.commands == self.prev_draw_commands.commands {
return
}
self.draw_plan = UiDrawPlan::build(&self.draw_commands, &mut self.text_renderer);
self.draw_plan_modified = true;
}
pub fn draw_plan(&self) -> (bool, &UiDrawPlan) {
(self.draw_plan_modified, &self.draw_plan)
}
pub fn font_texture(&self) -> FontTextureInfo {
self.text_renderer.font_texture()
}
pub fn push_event(&mut self, event: UiEvent) {
self.events.push_back(event);
}
}
impl Default for UiInstance {
fn default() -> Self {
Self::new()
}
}
#[derive(Default, Debug, Clone, Copy)]
pub enum UiSize {
#[default]
Auto,
Fraction(f32),
Static(f32),
}
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub enum UiDirection {
#[default]
Vertical,
Horizontal,
}
pub struct LayoutInfo {
///Not availabe during measuring step
pub position: Vec2,
pub max_size: Vec2,
pub direction: UiDirection,
}
pub struct ElementList(Vec>);
impl ElementList {
pub fn add(&mut self, element: impl UiElement + 'static) {
self.0.push(Box::new(element));
}
}
pub fn elements(f: impl FnOnce(&mut ElementList)) -> Vec> {
let mut elements = ElementList(Vec::new());
f(&mut elements);
elements.0
}