use std::f32::consts::PI; use glam::{vec4, Vec2}; use hui::{ element::{ container::Container, text::Text, transformer::ElementTransformExt, UiElementExt }, layout::Alignment, rectangle::Corners, text::FontHandle, size, }; #[path = "../boilerplate.rs"] #[macro_use] mod boilerplate; ui_main!( init: |ui| { let font = ui.add_font(include_bytes!("../assets/blink/Blink-ynYZ.otf")); ui.push_font(font); (std::time::Instant::now(),) }, run: |ui, size, (instant,)| { let elapsed_sec = instant.elapsed().as_secs_f32(); Container::default() .with_background(Corners { top_left: vec4(0.2, 0.2, 0.3, 1.), top_right: vec4(0.3, 0.3, 0.4, 1.), bottom_left: vec4(0.2, 0.3, 0.2, 1.), bottom_right: vec4(0.5, 0.4, 0.4, 1.), }) .with_size(size!(100%)) .with_align(Alignment::Center) .with_children(|ui| { Container::default() .with_align((Alignment::Center, Alignment::Begin)) .with_padding(15.) .with_gap(10.) .with_corner_radius(8.) .with_background((0., 0., 0., 0.5)) .with_children(|ui| { Text::default() .with_text("Did you know?") .with_text_size(18) .add_child(ui); Text::default() .with_text("You can die by jumping into the spike pit! :D\nCheck out the tutorial section for more tips.") .with_text_size(24) .with_font(FontHandle::default()) .add_child(ui); }) .add_child(ui); }) .transform() .scale(Vec2::splat(elapsed_sec.sin() * 0.1 + 1.)) .rotate(elapsed_sec * PI / 4.) .add_root(ui, size); } );