use glam::Vec2; use crate::draw::UiDrawCommandList; pub mod point; mod rect; pub mod stack; pub mod nine_patch; mod impls; pub use rect::FrameRect; pub trait Frame { /// Draw the frame at the given position and size fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2); /// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size /// /// Returns true if the frame: /// - Is fully opaque (i.e. `alpha >= 1.0`) /// - Completely covers (or exceeds the size of) the frame /// /// False negatives are acceptable, but false positives ***are not***.\ /// May be used for optimization purposes fn covers_opaque(&self) -> bool { false } }