// #[cfg(all(feature = "winit_30", feature = "winit_29"))] // compile_error!("Only one of the winit_30 and winit_29 features can be enabled at a time"); // #[cfg(not(any(feature = "winit_30", feature = "winit_29")))] // compile_error!("One of the winit_30 and winit_29 features must be enabled"); // #[cfg(feature = "winit_30")] extern crate winit_30 as winit; // #[cfg(feature = "winit_29")] extern crate winit_29 as winit; use glam::vec2; use hui::{event::UiEvent, UiInstance}; use winit::event::{Event, WindowEvent, MouseButton, ElementState}; //TODO: check window id pub fn handle_winit_event(ui: &mut UiInstance, event: &Event) { if let Event::WindowEvent { event, .. } = event { match event { WindowEvent::CursorMoved { position, .. } => { ui.push_event(UiEvent::MouseMove(vec2(position.x as f32, position.y as f32))); }, WindowEvent::MouseInput { state, button, .. } => { ui.push_event(UiEvent::MouseButton { button: match button { MouseButton::Left => hui::input::MouseButton::Primary, MouseButton::Right => hui::input::MouseButton::Secondary, MouseButton::Middle => hui::input::MouseButton::Middle, MouseButton::Other(id) => hui::input::MouseButton::Other(*id as u8), _ => return, }, state: match state { ElementState::Pressed => hui::input::ButtonState::Pressed, ElementState::Released => hui::input::ButtonState::Released, }, }) }, //TODO: translate keyboard input _ => (), } } }