mirror of
https://github.com/griffi-gh/hUI.git
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492 lines
18 KiB
Rust
492 lines
18 KiB
Rust
//! a container element that can hold and layout multiple children elements
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use derive_setters::Setters;
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use glam::{Vec2, vec2};
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use crate::{
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background::BackgroundColor,
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draw::{ImageHandle, RoundedCorners, UiDrawCommand},
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element::{ElementList, MeasureContext, ProcessContext, UiElement},
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layout::{Alignment, Alignment2d, Direction, LayoutInfo, Size, Size2d},
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measure::{Hints, Response},
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rect::{Corners, Sides},
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};
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// pub struct Border {
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// pub color: Vec4,
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// pub width: f32,
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// }
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//XXX: add Order/Direction::Forward/Reverse or sth?
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//TODO: clip children flag
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//TODO: borders
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//TODO: min/max size
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#[derive(Clone, Copy)]
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struct CudLine {
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start_idx: usize,
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content_size: Vec2,
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}
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struct ContainerUserData {
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lines: Vec<CudLine>,
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}
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/// A container element that can hold and layout multiple children elements
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#[derive(Setters)]
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#[setters(prefix = "with_")]
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pub struct Container {
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/// Size of the container
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#[setters(into)]
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pub size: Size2d,
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/// Layout direction (horizontal/vertical)
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pub direction: Direction,
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//XXX: should we have separate gap value for primary and secondary (when wrapped, between lines of elements) axis?
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/// Gap between children elements
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pub gap: f32,
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/// Padding inside the container (distance from the edges to the children elements)
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#[setters(into)]
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pub padding: Sides<f32>,
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/// Alignment of the children elements on X and Y axis
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#[setters(into)]
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pub align: Alignment2d,
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/// Background color of the container\
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///
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/// If the container has a background texture, it will be multiplied by this color
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#[setters(into)]
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pub background: BackgroundColor,
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/// Background texture of the container
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///
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/// Can be used in conjunction with the background color\
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/// In this case, the texture will be shaded by the color
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///
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/// Please note that if the background color is NOT set (or set to transparent), the texture will NOT be visible\
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/// This is because the texture is multiplied by the color, and if the color is transparent, the texture will be too\
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//TODO: fix this flaw, if background_image is called for the first time, bg wasnt explicitly set and background is transparent, set it to white
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#[setters(into)]
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pub background_image: Option<ImageHandle>,
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/// Corner radius of the background rectangle
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#[setters(into)]
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pub corner_radius: Corners<f32>,
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/// Set this to `true` to allow the elements wrap automatically
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///
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/// Disabling/enabling this does not affect explicit wrapping\
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/// (for example, `Br`, or any other element with `should_wrap` set to `true`)
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///
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/// This is an experimental feature and may not work as expected
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pub wrap: bool,
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/// List of children elements
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#[setters(skip)]
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pub children: ElementList,
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}
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impl Container {
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pub fn with_children(mut self, ui: impl FnOnce(&mut ElementList)) -> Self {
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self.children.0.extend(ElementList::from_callback(ui).0);
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self
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}
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}
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impl Default for Container {
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fn default() -> Self {
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Self {
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size: (Size::Auto, Size::Auto).into(),
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direction: Direction::Vertical,
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gap: 0.,
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padding: Sides::all(0.),
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align: Alignment2d::default(),
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background: Default::default(),
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background_image: None,
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children: ElementList(Vec::new()),
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wrap: false,
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corner_radius: Corners::all(0.),
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}
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}
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}
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impl Container {
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pub fn measure_max_inner_size(&self, layout: &LayoutInfo) -> Vec2 {
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let outer_size_x = match self.size.width {
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Size::Auto => layout.max_size.x,
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Size::Fraction(p) => layout.max_size.x * p,
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Size::Static(p) => p,
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};
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let outer_size_y = match self.size.height {
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Size::Auto => layout.max_size.y,
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Size::Fraction(p) => layout.max_size.y * p,
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Size::Static(p) => p,
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};
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vec2(
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outer_size_x - (self.padding.left + self.padding.right),
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outer_size_y - (self.padding.top + self.padding.bottom),
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)
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}
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}
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impl UiElement for Container {
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fn name(&self) -> &'static str {
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"Container"
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}
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fn measure(&self, ctx: MeasureContext) -> Response {
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// XXX: If both axes are NOT set to auto, we should be able quickly return the size
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// ... but we can't, because we need to measure the children to get the inner_content_size and user_data values
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// this is a potential optimization opportunity, maybe we could postpone this to the process call
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// as it's guaranteed to be called only ONCE, while measure is assumed to be cheap and called multiple times
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// ... we could also implement some sort of "global" caching for the measure call (to prevent traversal of the same tree multiple times),
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// but that's a bit more complex and probably impossible with the current design of the measure/process calls
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// In case wrapping is enabled, elements cannot exceed this size on the primary axis
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let max_line_pri = match self.direction {
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Direction::Horizontal => match self.size.width {
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Size::Auto => ctx.layout.max_size.x,
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Size::Fraction(p) => ctx.layout.max_size.x * p,
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Size::Static(p) => p,
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},
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Direction::Vertical => match self.size.height {
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Size::Auto => ctx.layout.max_size.y,
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Size::Fraction(p) => ctx.layout.max_size.y * p,
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Size::Static(p) => p,
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}
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};
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//size of AABB containing all lines
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let mut total_size = Vec2::ZERO;
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//Size of the current row/column (if wrapping)
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let mut line_size = Vec2::ZERO;
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//Size of previous sec. axes combined
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//(basically, in case of the horizontal layout, this is the height of the tallest element in the line)
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//This is a vec2, but only one axis is used, depending on the layout direction
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let mut line_sec_offset: Vec2 = Vec2::ZERO;
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//Amount of elements in the current line
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let mut line_element_count = 0;
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//Leftover gap from the previous element on the primary axis
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let mut leftover_gap = Vec2::ZERO;
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//line metadata for the user_data
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let mut lines = vec![
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CudLine {
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start_idx: 0,
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content_size: Vec2::ZERO,
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}
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];
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for (idx, element) in self.children.0.iter().enumerate() {
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let measure = element.measure(MeasureContext{
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state: ctx.state,
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layout: &LayoutInfo {
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//XXX: if the element gets wrapped, this will be inaccurate.
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//But, we cant know the size of the line until we measure it, and also
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//We dont make any guarantees about this value being valid during the `measure` call
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//For all intents and purposes, this is just a *hint* for the element to use
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//(and could be just set to 0 for all we care)
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position: ctx.layout.position + line_size + line_sec_offset,
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//TODO: subtract size already taken by previous children
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max_size: self.measure_max_inner_size(ctx.layout),
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direction: self.direction,
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},
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text_measure: ctx.text_measure,
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current_font: ctx.current_font,
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images: ctx.images,
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});
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//Check the position of the side of element closest to the end on the primary axis
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let end_pos_pri = match self.direction {
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Direction::Horizontal => line_size.x + measure.size.x + self.padding.left + self.padding.right,
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Direction::Vertical => line_size.y + measure.size.y + self.padding.top + self.padding.bottom,
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};
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//Wrap the element if it exceeds container's size and is not the first element in the line
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if ((self.wrap && (end_pos_pri > max_line_pri)) || measure.should_wrap) && (line_element_count > 0) {
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// >>>>>>> WRAP THAT B*TCH!
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//Negate the leftover gap from the previous element
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line_size -= leftover_gap;
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//update the previous line metadata
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lines.last_mut().unwrap().content_size = line_size;
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//push the line metadata
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lines.push(CudLine {
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start_idx: idx,
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content_size: Vec2::ZERO,
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});
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//Update the total size accordingly
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match self.direction {
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Direction::Horizontal => {
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total_size.x = total_size.x.max(line_size.x);
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total_size.y += line_size.y + self.gap;
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},
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Direction::Vertical => {
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total_size.x += line_size.x + self.gap;
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total_size.y = total_size.y.max(line_size.y);
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}
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}
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//Now, update line_sec_offset
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match self.direction {
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Direction::Horizontal => {
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line_sec_offset.y += measure.size.y + self.gap;
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},
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Direction::Vertical => {
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line_sec_offset.x += measure.size.x + self.gap;
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}
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};
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//Reset the line size and element count
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line_size = Vec2::ZERO;
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line_element_count = 0;
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}
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//Increment element count
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line_element_count += 1;
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//Sset the leftover gap in case this is the last element in the line
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match self.direction {
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Direction::Horizontal => {
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line_size.x += measure.size.x + self.gap;
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line_size.y = line_size.y.max(measure.size.y);
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leftover_gap = vec2(self.gap, 0.);
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},
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Direction::Vertical => {
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line_size.x = line_size.x.max(measure.size.x);
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line_size.y += measure.size.y + self.gap;
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leftover_gap = vec2(0., self.gap);
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}
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}
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}
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line_size -= leftover_gap;
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//Update the content size of the last line
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lines.last_mut().unwrap().content_size = line_size;
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//Update the total size according to the size of the last line
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match self.direction {
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Direction::Horizontal => {
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total_size.x = total_size.x.max(line_size.x);
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total_size.y += line_size.y;
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},
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Direction::Vertical => {
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total_size.x += line_size.x;
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total_size.y = total_size.y.max(line_size.y);
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}
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}
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//Now, total_size should hold the size of the AABB containing all lines
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//This is exactly what inner_content_size hint should be set to
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let inner_content_size = Some(total_size);
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//After setting the inner_content_size, we can calculate the size of the container
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//Including padding, and in case the size is set to non-auto, override the size
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total_size += vec2(
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self.padding.left + self.padding.right,
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self.padding.top + self.padding.bottom,
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);
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match self.size.width {
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Size::Auto => (),
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Size::Fraction(percentage) => total_size.x = ctx.layout.max_size.x * percentage,
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Size::Static(pixels) => total_size.x = pixels,
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}
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match self.size.height {
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Size::Auto => (),
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Size::Fraction(percentage) => total_size.y = ctx.layout.max_size.y * percentage,
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Size::Static(pixels) => total_size.y = pixels,
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}
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Response {
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size: total_size,
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hints: Hints {
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inner_content_size,
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..Default::default()
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},
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user_data: Some(Box::new(ContainerUserData { lines })),
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..Default::default()
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}
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}
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fn process(&self, ctx: ProcessContext) {
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let user_data: &ContainerUserData = ctx.measure.user_data
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.as_ref().expect("no user data attached to container")
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.downcast_ref().expect("invalid user data type");
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let mut position = ctx.layout.position;
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//background
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if !self.background.is_transparent() {
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let corner_colors = self.background.corners();
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ctx.draw.add(UiDrawCommand::Rectangle {
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position,
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size: ctx.measure.size,
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color: corner_colors,
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texture: self.background_image,
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rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
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RoundedCorners::from_radius(self.corner_radius)
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}),
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});
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}
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//padding
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position += vec2(self.padding.left, self.padding.top);
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//convert alignment to pri/sec axis based
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//.0 = primary, .1 = secondary
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let pri_sec_align = match self.direction {
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Direction::Horizontal => (self.align.horizontal, self.align.vertical),
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Direction::Vertical => (self.align.vertical, self.align.horizontal),
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};
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//alignment (on sec. axis)
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// match pri_sec_align.1 {
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// Alignment::Begin => (),
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// Alignment::Center => {
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// position += match self.direction {
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// UiDirection::Horizontal => vec2(0., (ctx.measure.size.y - self.padding.top - self.padding.bottom - user_data.lines.last().unwrap().content_size.y) / 2.),
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// UiDirection::Vertical => vec2((ctx.measure.size.x - self.padding.left - self.padding.right - user_data.lines.last().unwrap().content_size.x) / 2., 0.),
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// };
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// },
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// Alignment::End => {
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// position += match self.direction {
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// UiDirection::Horizontal => vec2(0., ctx.measure.size.y - user_data.lines.last().unwrap().content_size.y - self.padding.bottom - self.padding.top),
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// UiDirection::Vertical => vec2(ctx.measure.size.x - user_data.lines.last().unwrap().content_size.x - self.padding.right - self.padding.left, 0.),
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// };
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// }
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// }
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for (line_idx, cur_line) in user_data.lines.iter().enumerate() {
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let mut local_position = position;
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//alignment on primary axis
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match (pri_sec_align.0, self.direction) {
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(Alignment::Begin, _) => (),
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(Alignment::Center, Direction::Horizontal) => {
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local_position.x += (ctx.measure.size.x - cur_line.content_size.x) / 2. - self.padding.left;
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},
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(Alignment::Center, Direction::Vertical) => {
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local_position.y += (ctx.measure.size.y - cur_line.content_size.y) / 2. - self.padding.top;
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},
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(Alignment::End, Direction::Horizontal) => {
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local_position.x += ctx.measure.size.x - cur_line.content_size.x - self.padding.right - self.padding.left;
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},
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(Alignment::End, Direction::Vertical) => {
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local_position.y += ctx.measure.size.y - cur_line.content_size.y - self.padding.bottom - self.padding.top;
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}
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}
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let next_line_begin = user_data.lines
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.get(line_idx + 1)
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.map(|l| l.start_idx)
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.unwrap_or(self.children.0.len());
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for element_idx in cur_line.start_idx..next_line_begin {
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let element = &self.children.0[element_idx];
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//(passing max size from layout rather than actual known bounds for the sake of consistency with measure() above)
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//... as this must match!
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let mut el_layout = LayoutInfo {
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position: local_position,
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max_size: self.measure_max_inner_size(ctx.layout),
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direction: self.direction,
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};
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//measure
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let el_measure = element.measure(MeasureContext {
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state: ctx.state,
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layout: &el_layout,
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text_measure: ctx.text_measure,
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current_font: ctx.current_font,
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images: ctx.images,
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});
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//align (on sec. axis)
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//TODO separate align withing the line and align of the whole line
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let inner_content_size = ctx.measure.hints.inner_content_size.unwrap();
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match (pri_sec_align.1, self.direction) {
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(Alignment::Begin, _) => (),
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(Alignment::Center, Direction::Horizontal) => {
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//Align whole row
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el_layout.position.y += ((ctx.measure.size.y - self.padding.bottom - self.padding.top) - inner_content_size.y) / 2.;
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//Align within row
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el_layout.position.y += (cur_line.content_size.y - el_measure.size.y) / 2.;
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},
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(Alignment::Center, Direction::Vertical) => {
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//Align whole row
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el_layout.position.x += ((ctx.measure.size.x - self.padding.left - self.padding.right) - inner_content_size.x) / 2.;
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//Align within row
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el_layout.position.x += (cur_line.content_size.x - el_measure.size.x) / 2.;
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},
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//TODO update these two cases:
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(Alignment::End, Direction::Horizontal) => {
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//Align whole row
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el_layout.position.y += (ctx.measure.size.y - self.padding.bottom - self.padding.top) - inner_content_size.y;
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//Align within row
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el_layout.position.y += cur_line.content_size.y - el_measure.size.y;
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},
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(Alignment::End, Direction::Vertical) => {
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//Align whole row
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el_layout.position.x += (ctx.measure.size.x - self.padding.right - self.padding.left) - inner_content_size.x;
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//Align within row
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el_layout.position.x += cur_line.content_size.x - el_measure.size.x;
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}
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}
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//process
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element.process(ProcessContext {
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measure: &el_measure,
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state: ctx.state,
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layout: &el_layout,
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draw: ctx.draw,
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text_measure: ctx.text_measure,
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current_font: ctx.current_font,
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images: ctx.images,
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input: ctx.input,
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//HACK: i have no idea what to do with this
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//this sucks
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signal: ctx.signal,
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});
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//layout
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match self.direction {
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Direction::Horizontal => {
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local_position.x += el_measure.size.x + self.gap;
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},
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Direction::Vertical => {
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local_position.y += el_measure.size.y + self.gap;
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}
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}
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}
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//Move to the next line
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match self.direction {
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Direction::Horizontal => {
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position.y += cur_line.content_size.y + self.gap;
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//position.x -= cur_line.content_size.x;
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// leftover_line_gap = vec2(0., self.gap);
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}
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Direction::Vertical => {
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position.x += cur_line.content_size.x + self.gap;
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//position.y -= cur_line.content_size.y;
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// leftover_line_gap = vec2(self.gap, 0.);
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}
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};
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}
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|
}
|
|
}
|