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14 lines
226 B
GLSL
14 lines
226 B
GLSL
#version 150 core
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precision highp float;
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precision highp sampler2D;
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out vec4 out_color;
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in vec4 vtx_color;
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in vec2 vtx_uv;
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uniform sampler2D tex;
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void main() {
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out_color = texture(tex, vtx_uv) * vtx_color;
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}
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