hUI/hui-glium/shaders/fragment.150.frag

14 lines
226 B
GLSL

#version 150 core
precision highp float;
precision highp sampler2D;
out vec4 out_color;
in vec4 vtx_color;
in vec2 vtx_uv;
uniform sampler2D tex;
void main() {
out_color = texture(tex, vtx_uv) * vtx_color;
}