hUI/hui-glium/shaders/fragment.frag
2024-03-06 21:35:32 +01:00

19 lines
375 B
GLSL

#version 300 es
precision highp float;
precision highp sampler2D;
out vec4 out_color;
in vec4 vtx_color;
in vec2 vtx_uv;
uniform sampler2D tex;
void main() {
//HACK: if vtx_uv is (0, 0) then the texture is not used
if (vtx_uv.x == 0.0 && vtx_uv.y == 0.0) {
out_color = vtx_color;
return;
}
out_color = texture(tex, vtx_uv) * vtx_color;
}