mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-09 17:38:42 -06:00
91 lines
2.9 KiB
Rust
91 lines
2.9 KiB
Rust
use glam::{vec4, UVec2};
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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draw::CornerRadius, element::{
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container::{Alignment, Container, Sides},
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text::Text
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}, UiDirection, UiInstance, UiSize
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};
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use hui_glium::GliumUiRenderer;
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fn main() {
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kubi_logging::init();
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let event_loop = EventLoopBuilder::new().build().unwrap();
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let (_window, display) = SimpleWindowBuilder::new().build(&event_loop);
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let mut hui = UiInstance::new();
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let mut backend = GliumUiRenderer::new(&display);
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event_loop.run(|event, window_target| {
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window_target.set_control_flow(ControlFlow::Poll);
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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window_target.exit();
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},
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Event::AboutToWait => {
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let mut frame = display.draw();
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frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
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let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
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hui.begin();
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hui.add(Container {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![Box::new(Container {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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background: Some(vec4(1., 0., 0., 1.)),
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corner_radius: Some(CornerRadius {
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top_left: 10.,
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top_right: 20.,
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bottom_left: 50.,
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bottom_right: 80.
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}),
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elements: vec![
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Box::new(Container {
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padding: Sides::all(20.),
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direction: UiDirection::Horizontal,
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Auto, UiSize::Auto),
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background: Some(vec4(0.1, 0.1, 0.1, 0.5)),
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corner_radius: Some(CornerRadius::all(8.)),
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elements: vec![
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Box::new(Text {
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text: "Corners".into(),
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text_size: 50,
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color: vec4(1., 1., 1., 1.),
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..Default::default()
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}),
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Box::new(Text {
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text: "!".into(),
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text_size: 50,
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color: vec4(1., 1., 0., 1.),
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..Default::default()
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}),
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],
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..Default::default()
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}),
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],
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..Default::default()
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})],
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..Default::default()
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}, resolution);
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hui.end();
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backend.update(&hui);
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backend.draw(&mut frame, resolution);
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frame.finish().unwrap();
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}
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_ => (),
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}
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}).unwrap();
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}
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