hUI/hui-examples/examples/align_test.rs
2024-02-27 20:31:12 +01:00

148 lines
4.8 KiB
Rust

use std::time::Instant;
use glam::{UVec2, vec4};
use glium::{backend::glutin::SimpleWindowBuilder, Surface};
use winit::{
event::{Event, WindowEvent},
event_loop::{EventLoopBuilder, ControlFlow}
};
use hui::{
element::{
container::Container, progress_bar::ProgressBar, rect::Rect, ElementList, UiElement
}, layout::{Alignment, UiDirection, Size}, rectangle::{Corners, Sides}, UiInstance
};
use hui_glium::GliumUiRenderer;
fn main() {
kubi_logging::init();
let event_loop = EventLoopBuilder::new().build().unwrap();
let (_window, display) = SimpleWindowBuilder::new().build(&event_loop);
let mut hui = UiInstance::new();
let mut backend = GliumUiRenderer::new(&display);
let instant = Instant::now();
event_loop.run(|event, window_target| {
window_target.set_control_flow(ControlFlow::Poll);
match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
window_target.exit();
},
Event::AboutToWait => {
let mut frame = display.draw();
frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
hui.begin();
let z = instant.elapsed().as_secs_f32().sin().powi(2);
hui.add(Container {
gap: 5.,
padding: Sides::all(5.),
align: (Alignment::Begin, Alignment::Center).into(),
size: (Size::Fraction(1.), Size::Fraction(1.)).into(),
children: ElementList(vec![
Box::new(ProgressBar {
value: 0.5,
..Default::default()
}),
]),
..Default::default()
}, resolution);
hui.add(Container {
gap: 5.,
padding: Sides::all(5.),
align: (Alignment::End, Alignment::Center).into(),
size: (Size::Fraction(1.), Size::Fraction(1.)).into(),
children: ElementList(vec![
Box::new(ProgressBar {
value: z,
corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
..Default::default()
}),
Box::new(Container {
size: (Size::Fraction(1.), Size::Auto).into(),
align: (Alignment::Center, Alignment::End).into(),
padding: Sides::all(5.),
gap: 10.,
children: ElementList(vec![
Box::new(Rect {
size: (Size::Fraction(0.5), Size::Static(30.)),
color: vec4(0.75, 0., 0., 1.).into()
}),
Box::new(Rect {
size: (Size::Fraction(z / 2. + 0.5), Size::Static(30.)),
color: Corners::left_right(
vec4(1., 0., 0., 1.),
vec4(0., 1., 0., 1.)
).into(),
}),
]),
..Default::default()
}),
Box::new(Rect {
size: (Size::Fraction(z / 2. + 0.5), Size::Static(30.)),
color: vec4(0., 0.75, 0., 1.).into()
}),
Box::new(Container {
gap: 5.,
padding: Sides::all(5.),
background: vec4(0., 0., 0., 0.5).into(),
direction: UiDirection::Horizontal,
children: {
let mut x: Vec<Box<dyn UiElement>> = vec![];
for i in 0..10 {
x.push(Box::new(Rect {
size: (Size::Static(50.), Size::Static(50.)),
color: if i == 1 {
vec4(0.75, 0.75, 0.75, 0.75).into()
} else {
vec4(0.5, 0.5, 0.5, 0.75).into()
}
}));
}
ElementList(x)
},
..Default::default()
}),
Box::new(Container {
background: vec4(1., 0., 0., 1.).into(),
padding: Sides {
top: 10.,
bottom: 20.,
left: 30.,
right: 40.,
},
corner_radius: Corners {
top_left: 0.,
top_right: 30.,
bottom_left: 0.,
bottom_right: 0.,
},
children: ElementList(vec![
Box::new(Rect {
size: (Size::Static(50.), Size::Static(50.)),
color: vec4(1., 1., 1., 0.75).into()
}),
]),
..Default::default()
}),
]),
..Default::default()
}, resolution);
hui.end();
backend.update(&hui);
backend.draw(&mut frame, resolution);
frame.finish().unwrap();
}
_ => (),
}
}).unwrap();
}