mirror of
https://github.com/griffi-gh/hUI.git
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143 lines
4.6 KiB
Rust
143 lines
4.6 KiB
Rust
//! state managment for stateful elements
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use hashbrown::{HashMap, HashSet};
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use nohash_hasher::BuildNoHashHasher;
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use std::{any::Any, hash::{Hash, Hasher}};
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use rustc_hash::FxHasher;
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//TODO impl StateRepo functions and automatic cleanup of inactive ids
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#[cfg(feature = "derive")]
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pub use hui_derive::State;
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/// Marker trait for state objects
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pub trait State: Any {}
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/// Integer type used to identify a state object
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type StateId = u64;
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fn hash_local(x: impl Hash, g: &[StateId]) -> StateId {
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let mut hasher = FxHasher::default();
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0xdeadbeefu64.hash(&mut hasher);
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for x in g {
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x.hash(&mut hasher);
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}
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x.hash(&mut hasher);
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hasher.finish()
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}
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fn hash_global(x: impl Hash) -> StateId {
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let mut hasher = FxHasher::default();
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0xcafebabeu64.hash(&mut hasher);
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x.hash(&mut hasher);
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hasher.finish()
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}
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#[derive(Default)]
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pub struct StateRepo {
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/// Stack of ids used to identify state objects
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id_stack: Vec<StateId>,
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/// Implementation detail: used to prevent needlessly reallocating the id stack if the `global`` function is used
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standby: Vec<StateId>,
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/// Actual state objects
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state: HashMap<StateId, Box<dyn Any>, BuildNoHashHasher<StateId>>,
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/// IDs that were accessed during the current frame, everything else is considered inactive and can be cleaned up
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active_ids: HashSet<StateId, BuildNoHashHasher<StateId>>
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}
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impl StateRepo {
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/// Push an id to the stack
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pub fn push(&mut self, id: impl Hash) {
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self.id_stack.push(hash_global(id));
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}
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/// Pop the last id from the stack
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///
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/// ## Panics:
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/// Panics if the stack is empty
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pub fn pop(&mut self) {
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self.id_stack.pop().expect("stack is empty");
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}
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/// Create a new [`StateRepo`]
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pub(crate) fn new() -> Self {
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Self::default()
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}
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/// Get a reference to a state object by its id
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pub fn acquire<T: State>(&mut self, id: impl Hash) -> Option<&T> {
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let id = hash_local(id, &self.id_stack);
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self.active_ids.insert(id);
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self.state.get(&id).unwrap().downcast_ref::<T>()
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}
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/// Get a reference to a state object by its id or insert a new one
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pub fn acquire_or_insert<T: State>(&mut self, id: impl Hash, state: T) -> &T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::new(state))
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.downcast_ref::<T>().unwrap()
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}
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/// Get a reference to a state object by its id or insert a new default one
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pub fn acquire_or_default<T: State + Default>(&mut self, id: impl Hash) -> &T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::<T>::default())
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.downcast_ref::<T>().unwrap()
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}
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/// Get a mutable reference to a state object by its id
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pub fn acquire_mut<T: State>(&mut self, id: impl Hash) -> Option<&mut T> {
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let id = hash_local(id, &self.id_stack);
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self.active_ids.insert(id);
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self.state.get_mut(&id).unwrap().downcast_mut::<T>()
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}
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/// Get a mutable reference to a state object by its id or insert a new one
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pub fn acquire_mut_or_insert<T: State>(&mut self, id: impl Hash, state: T) -> &mut T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::new(state))
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.downcast_mut::<T>().unwrap()
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}
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/// Get a mutable reference to a state object by its id or insert a new default one
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pub fn acquire_mut_or_default<T: State + Default>(&mut self, id: impl Hash) -> &mut T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::<T>::default())
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.downcast_mut::<T>().unwrap()
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}
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/// Temporarily forget about current id stack, and use an empty one (within the context of the closure)
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///
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/// Can be useful for state management of non-hierarchical objects, e.g. popups
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pub fn global<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
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self.standby.clear();
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std::mem::swap(&mut self.id_stack, &mut self.standby);
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let ret = f(self);
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std::mem::swap(&mut self.id_stack, &mut self.standby);
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ret
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}
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/// Scope the state repo
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///
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/// Anything pushed or popped will be discarded after the closure,
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/// and the stack will be restored to its previous state
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pub fn scope<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
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self.standby.clear();
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self.standby.extend(self.id_stack.iter().copied());
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let ret = f(self);
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std::mem::swap(&mut self.id_stack, &mut self.standby);
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ret
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//XXX: this is super efficient, but works only for pushes, if anything is popped, it will be lost
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// let len = self.id_stack.len();
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// let ret = f(self);
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// self.id_stack.truncate(len);
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}
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}
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