mirror of
https://github.com/griffi-gh/hUI.git
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92 lines
3 KiB
Rust
92 lines
3 KiB
Rust
//! wrapper that allows adding click and hover events to any element
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// not sure if this is a good idea...
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// but having the ability to add a click event to any element would be nice, and this is a naive way to do it
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use crate::{
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element::{MeasureContext, ProcessContext, UiElement},
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signal::UiSignal,
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};
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use std::cell::RefCell;
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#[non_exhaustive]
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
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pub enum InteractableEvent {
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#[default]
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Click,
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Hover,
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}
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/// Wrapper that allows adding click and hover events to any element
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pub struct Interactable<C: UiSignal + 'static> {
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/// The wrapped element that will be interactable
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pub element: Box<dyn UiElement>,
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/// Event to listen for
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pub event: InteractableEvent,
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/// Signal that will be called if the element was clicked in the current frame
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///
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/// Will be consumed after the first time it's called
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pub signal: RefCell<Option<C>>,
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}
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impl<C: UiSignal + 'static> Interactable<C> {
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pub fn new(element: Box<dyn UiElement>, event: InteractableEvent, signal: C) -> Self {
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Self {
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element,
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event: InteractableEvent::Click,
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signal: RefCell::new(Some(signal)),
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}
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}
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}
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impl<C: UiSignal + 'static> UiElement for Interactable<C> {
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fn name(&self) -> &'static str {
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"Interactable"
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}
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fn measure(&self, ctx: MeasureContext) -> crate::measure::Response {
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self.element.measure(ctx)
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}
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fn process(&self, ctx: ProcessContext) {
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let rect = ctx.measure.rect(ctx.layout.position);
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//XXX: should we do this AFTER normal process call of wrapped element?
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if ctx.input.check_click(rect) {
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if let Some(sig) = self.signal.take() {
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ctx.signal.add(sig);
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}
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}
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self.element.process(ctx)
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}
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}
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/// Extension trait for [`UiElement`] that adds methods to wrap the element in an [`Interactable`]
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pub trait ElementInteractableExt: UiElement {
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/// Wrap the element in an [`Interactable`] that will call the given signal when the specified event occurs
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fn into_interactable<C: UiSignal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C>;
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/// Wrap the element in an [`Interactable`] that will call the given signal when clicked
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fn on_click<C: UiSignal + 'static>(self, signal: C) -> Interactable<C>;
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/// Wrap the element in an [`Interactable`] that will call the given signal while hovered
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fn on_hover<C: UiSignal + 'static>(self, signal: C) -> Interactable<C>;
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}
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impl<T: UiElement + 'static> ElementInteractableExt for T {
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fn into_interactable<C: UiSignal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C> {
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Interactable::new(Box::new(self), event, signal)
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}
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fn on_click<C: UiSignal + 'static>(self, signal: C) -> Interactable<C> {
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self.into_interactable(InteractableEvent::Click, signal)
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}
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fn on_hover<C: UiSignal + 'static>(self, signal: C) -> Interactable<C> {
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self.into_interactable(InteractableEvent::Hover, signal)
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}
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}
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