mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-23 07:38:42 -06:00
311 lines
11 KiB
Rust
311 lines
11 KiB
Rust
//! Stuff related to tesselation and UI rendering.
|
|
|
|
use crate::{
|
|
rectangle::Corners,
|
|
text::{FontHandle, TextRenderer},
|
|
IfModified
|
|
};
|
|
|
|
pub(crate) mod atlas;
|
|
//pub(crate) use atlas::{TextureAllocation, TextureAtlasManager};
|
|
//pub use atlas::TextureHandle;
|
|
|
|
mod corner_radius;
|
|
pub use corner_radius::RoundedCorners;
|
|
|
|
use std::borrow::Cow;
|
|
use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
|
|
use glam::{Vec2, Vec4, vec2};
|
|
|
|
/// Available draw commands
|
|
/// - Rectangle: Filled, colored rectangle, with optional rounded corners
|
|
/// - Circle: Simple filled, colored circle
|
|
/// - Text: Draw text using the specified font, size, color, and position
|
|
#[derive(Clone, Debug, PartialEq)]
|
|
pub enum UiDrawCommand {
|
|
///Filled, colored rectangle
|
|
Rectangle {
|
|
///Position in pixels
|
|
position: Vec2,
|
|
///Size in pixels
|
|
size: Vec2,
|
|
///Color (RGBA)
|
|
color: Corners<Vec4>,
|
|
///Rounded corners
|
|
rounded_corners: Option<RoundedCorners>,
|
|
},
|
|
/// Filled, colored circle
|
|
Circle {
|
|
///Position in pixels
|
|
position: Vec2,
|
|
///Radius in pixels
|
|
radius: f32,
|
|
///Color (RGBA)
|
|
color: Vec4,
|
|
},
|
|
/// Draw text using the specified font, size, color, and position
|
|
Text {
|
|
///Position in pixels
|
|
position: Vec2,
|
|
///Font size
|
|
size: u8,
|
|
///Color (RGBA)
|
|
color: Vec4,
|
|
///Text to draw
|
|
text: Cow<'static, str>,
|
|
///Font handle to use
|
|
font: FontHandle,
|
|
},
|
|
}
|
|
|
|
/// List of draw commands
|
|
#[derive(Default)]
|
|
pub struct UiDrawCommandList {
|
|
pub commands: Vec<UiDrawCommand>,
|
|
}
|
|
|
|
impl UiDrawCommandList {
|
|
/// Add a draw command to the list
|
|
pub fn add(&mut self, command: UiDrawCommand) {
|
|
self.commands.push(command);
|
|
}
|
|
}
|
|
|
|
// impl UiDrawCommands {
|
|
// pub fn compare(&self, other: &Self) -> bool {
|
|
// // if self.commands.len() != other.commands.len() { return false }
|
|
// // self.commands.iter().zip(other.commands.iter()).all(|(a, b)| a == b)
|
|
// }
|
|
// }
|
|
|
|
|
|
/// Texture to bind for a draw call
|
|
///
|
|
/// - FontTexture: The internally managed font texture
|
|
/// - UserDefined: User-defined texture, value is user-defined and usually depends on the render backend
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
|
pub enum BindTexture {
|
|
/// The internally managed font texture
|
|
FontTexture,
|
|
/// User-defined texture, value is user-defined and usually depends on the render backend
|
|
UserDefined(usize),
|
|
}
|
|
|
|
/// A vertex for UI rendering
|
|
#[derive(Clone, Copy, Debug, PartialEq, Default)]
|
|
pub struct UiVertex {
|
|
pub position: Vec2,
|
|
pub color: Vec4,
|
|
pub uv: Vec2,
|
|
}
|
|
|
|
/// Represents a single draw call, should be handled by the render backend
|
|
#[derive(Default)]
|
|
pub struct UiDrawCall {
|
|
pub vertices: Vec<UiVertex>,
|
|
pub indices: Vec<u32>,
|
|
}
|
|
|
|
impl UiDrawCall {
|
|
/// Tesselate the UI and build a complete draw plan from a list of draw commands
|
|
pub fn build(draw_commands: &UiDrawCommandList, tr: &mut TextRenderer) -> Self {
|
|
let mut draw_call = UiDrawCall::default();
|
|
for command in &draw_commands.commands {
|
|
match command {
|
|
UiDrawCommand::Rectangle { position, size, color, rounded_corners } => {
|
|
let vidx = draw_call.vertices.len() as u32;
|
|
if let Some(corner) = rounded_corners.filter(|x| x.radius.max_f32() > 0.0) {
|
|
//this code is stupid as fuck
|
|
|
|
//Random vert in the center for no reason
|
|
//lol
|
|
draw_call.vertices.push(UiVertex {
|
|
position: *position + *size * vec2(0.5, 0.5),
|
|
color: (color.bottom_left + color.bottom_right + color.top_left + color.top_right) / 4.,
|
|
uv: vec2(0., 0.),
|
|
});
|
|
|
|
//TODO: fix some corners tris being invisible (but it's already close enough lol)
|
|
let rounded_corner_verts = corner.point_count.get() as u32;
|
|
for i in 0..rounded_corner_verts {
|
|
let cratio = i as f32 / rounded_corner_verts as f32;
|
|
let angle = cratio * std::f32::consts::PI * 0.5;
|
|
let x = angle.sin();
|
|
let y = angle.cos();
|
|
//Top-right corner
|
|
draw_call.vertices.push(UiVertex {
|
|
position: *position + vec2(x, 1. - y) * corner.radius.top_right + vec2(size.x - corner.radius.top_right, 0.),
|
|
color: color.top_right,
|
|
uv: vec2(0.0, 0.0),
|
|
});
|
|
//Bottom-right corner
|
|
draw_call.vertices.push(UiVertex {
|
|
position: *position + vec2(x - 1., y) * corner.radius.bottom_right + vec2(size.x, size.y - corner.radius.bottom_right),
|
|
color: color.bottom_right,
|
|
uv: vec2(0.0, 0.0),
|
|
});
|
|
//Bottom-left corner
|
|
draw_call.vertices.push(UiVertex {
|
|
position: *position + vec2(1. - x, y) * corner.radius.bottom_left + vec2(0., size.y - corner.radius.bottom_left),
|
|
color: color.bottom_left,
|
|
uv: vec2(0.0, 0.0),
|
|
});
|
|
//Top-left corner
|
|
draw_call.vertices.push(UiVertex {
|
|
position: *position + vec2(1. - x, 1. - y) * corner.radius.top_left,
|
|
color: color.top_left,
|
|
uv: vec2(0.0, 0.0),
|
|
});
|
|
// mental illness:
|
|
if i > 0 {
|
|
draw_call.indices.extend([
|
|
//Top-right corner
|
|
vidx,
|
|
vidx + 1 + (i - 1) * 4,
|
|
vidx + 1 + i * 4,
|
|
//Bottom-right corner
|
|
vidx,
|
|
vidx + 1 + (i - 1) * 4 + 1,
|
|
vidx + 1 + i * 4 + 1,
|
|
//Bottom-left corner
|
|
vidx,
|
|
vidx + 1 + (i - 1) * 4 + 2,
|
|
vidx + 1 + i * 4 + 2,
|
|
//Top-left corner
|
|
vidx,
|
|
vidx + 1 + (i - 1) * 4 + 3,
|
|
vidx + 1 + i * 4 + 3,
|
|
]);
|
|
}
|
|
}
|
|
//Fill in the rest
|
|
//mental illness 2:
|
|
draw_call.indices.extend([
|
|
//Top
|
|
vidx,
|
|
vidx + 4,
|
|
vidx + 1,
|
|
//Right?, i think
|
|
vidx,
|
|
vidx + 1 + (rounded_corner_verts - 1) * 4,
|
|
vidx + 1 + (rounded_corner_verts - 1) * 4 + 1,
|
|
//Left???
|
|
vidx,
|
|
vidx + 1 + (rounded_corner_verts - 1) * 4 + 2,
|
|
vidx + 1 + (rounded_corner_verts - 1) * 4 + 3,
|
|
//Bottom???
|
|
vidx,
|
|
vidx + 3,
|
|
vidx + 2,
|
|
]);
|
|
} else {
|
|
draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
|
|
draw_call.vertices.extend([
|
|
UiVertex {
|
|
position: *position,
|
|
color: color.top_left,
|
|
uv: vec2(0.0, 0.0),
|
|
},
|
|
UiVertex {
|
|
position: *position + vec2(size.x, 0.0),
|
|
color: color.top_right,
|
|
uv: vec2(1.0, 0.0),
|
|
},
|
|
UiVertex {
|
|
position: *position + *size,
|
|
color: color.bottom_right,
|
|
uv: vec2(1.0, 1.0),
|
|
},
|
|
UiVertex {
|
|
position: *position + vec2(0.0, size.y),
|
|
color: color.bottom_left,
|
|
uv: vec2(0.0, 1.0),
|
|
},
|
|
]);
|
|
}
|
|
},
|
|
UiDrawCommand::Circle { .. } => {
|
|
todo!("circle draw command not implemented yet")
|
|
},
|
|
UiDrawCommand::Text { position, size, color, text, font } => {
|
|
if text.is_empty() {
|
|
continue
|
|
}
|
|
|
|
//XXX: should we be doing this every time?
|
|
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
|
|
layout.append(
|
|
&[tr.internal_font(*font)],
|
|
&TextStyle::new(text, *size as f32, 0)
|
|
);
|
|
let glyphs = layout.glyphs();
|
|
|
|
//let mut rpos_x = 0.;
|
|
for layout_glyph in glyphs {
|
|
if !layout_glyph.char_data.rasterize() {
|
|
continue
|
|
}
|
|
let font_texture_size = (
|
|
tr.font_texture().size.x as f32,
|
|
tr.font_texture().size.y as f32
|
|
);
|
|
let vidx = draw_call.vertices.len() as u32;
|
|
let glyph = tr.glyph(*font, layout_glyph.parent, layout_glyph.key.px as u8);
|
|
//rpos_x += glyph.metrics.advance_width;//glyph.metrics.advance_width;
|
|
draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
|
|
let p0x = glyph.position.x as f32 / font_texture_size.0;
|
|
let p1x = (glyph.position.x + glyph.size.x as i32) as f32 / font_texture_size.0;
|
|
let p0y = glyph.position.y as f32 / font_texture_size.1;
|
|
let p1y = (glyph.position.y + glyph.size.y as i32) as f32 / font_texture_size.1;
|
|
draw_call.vertices.extend([
|
|
UiVertex {
|
|
position: *position + vec2(layout_glyph.x, layout_glyph.y),
|
|
color: *color,
|
|
uv: vec2(p0x, p0y),
|
|
},
|
|
UiVertex {
|
|
position: *position + vec2(layout_glyph.x + glyph.metrics.width as f32, layout_glyph.y),
|
|
color: *color,
|
|
uv: vec2(p1x, p0y),
|
|
},
|
|
UiVertex {
|
|
position: *position + vec2(layout_glyph.x + glyph.metrics.width as f32, layout_glyph.y + glyph.metrics.height as f32),
|
|
color: *color,
|
|
uv: vec2(p1x, p1y),
|
|
},
|
|
UiVertex {
|
|
position: *position + vec2(layout_glyph.x, layout_glyph.y + glyph.metrics.height as f32),
|
|
color: *color,
|
|
uv: vec2(p0x, p1y),
|
|
},
|
|
]);
|
|
#[cfg(all(
|
|
feature = "pixel_perfect_text",
|
|
not(feature = "pixel_perfect")
|
|
))] {
|
|
for vtx in &mut draw_call.vertices[(vidx as usize)..] {
|
|
vtx.position = vtx.position.round()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#[cfg(feature = "pixel_perfect")]
|
|
draw_call.vertices.iter_mut().for_each(|v| {
|
|
v.position = v.position.round()
|
|
});
|
|
draw_call
|
|
}
|
|
}
|
|
|
|
#[allow(deprecated)]
|
|
impl IfModified<UiDrawCall> for (bool, &UiDrawCall) {
|
|
fn if_modified(&self) -> Option<&UiDrawCall> {
|
|
match self.0 {
|
|
true => Some(self.1),
|
|
false => None,
|
|
}
|
|
}
|
|
}
|