hUI/hui-glium/shaders/fragment.frag
2024-02-17 21:43:46 +01:00

13 lines
177 B
GLSL

#version 300 es
precision highp float;
precision highp sampler2D;
out vec4 out_color;
in vec4 vtx_color;
in vec2 vtx_uv;
void main() {
out_color = vtx_color;
}