mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-29 18:28:55 -06:00
231 lines
6.9 KiB
Rust
231 lines
6.9 KiB
Rust
use std::rc::Rc;
|
|
use glam::Vec2;
|
|
use glium::{
|
|
Surface, DrawParameters, Blend,
|
|
Program, VertexBuffer, IndexBuffer,
|
|
backend::{Facade, Context},
|
|
texture::{SrgbTexture2d, RawImage2d},
|
|
index::PrimitiveType,
|
|
implement_vertex,
|
|
uniform, uniforms::{Sampler, SamplerBehavior, SamplerWrapFunction},
|
|
};
|
|
use hui::{
|
|
UiInstance,
|
|
draw::{UiDrawPlan, UiVertex, BindTexture},
|
|
text::FontTextureInfo, IfModified,
|
|
};
|
|
|
|
const VERTEX_SHADER: &str = include_str!("../shaders/vertex.vert");
|
|
const FRAGMENT_SHADER: &str = include_str!("../shaders/fragment.frag");
|
|
const FRAGMENT_SHADER_TEX: &str = include_str!("../shaders/fragment_tex.frag");
|
|
|
|
#[derive(Clone, Copy)]
|
|
#[repr(C)]
|
|
struct Vertex {
|
|
position: [f32; 2],
|
|
color: [f32; 4],
|
|
uv: [f32; 2],
|
|
}
|
|
|
|
impl From<UiVertex> for Vertex {
|
|
fn from(v: UiVertex) -> Self {
|
|
Self {
|
|
position: v.position.to_array(),
|
|
color: v.color.to_array(),
|
|
uv: v.uv.to_array(),
|
|
}
|
|
}
|
|
}
|
|
|
|
implement_vertex!(Vertex, position, color, uv);
|
|
|
|
struct BufferPair {
|
|
pub vertex_buffer: glium::VertexBuffer<Vertex>,
|
|
pub index_buffer: glium::IndexBuffer<u32>,
|
|
pub vertex_count: usize,
|
|
pub index_count: usize,
|
|
}
|
|
|
|
impl BufferPair {
|
|
pub fn new<F: Facade>(facade: &F) -> Self {
|
|
log::debug!("init ui buffers...");
|
|
Self {
|
|
vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(),
|
|
index_buffer: IndexBuffer::empty_dynamic(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
|
|
vertex_count: 0,
|
|
index_count: 0,
|
|
}
|
|
}
|
|
|
|
pub fn ensure_buffer_size(&mut self, need_vtx: usize, need_idx: usize) {
|
|
let current_vtx_size = self.vertex_buffer.get_size() / std::mem::size_of::<Vertex>();
|
|
let current_idx_size = self.index_buffer.get_size() / std::mem::size_of::<u32>();
|
|
//log::debug!("current vtx size: {}, current idx size: {}", current_vtx_size, current_idx_size);
|
|
if current_vtx_size >= need_vtx && current_idx_size >= need_idx {
|
|
return
|
|
}
|
|
let new_vtx_size = (need_vtx + 1).next_power_of_two();
|
|
let new_idx_size = (need_idx + 1).next_power_of_two();
|
|
log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
|
|
if current_vtx_size != new_vtx_size {
|
|
self.vertex_buffer = VertexBuffer::empty_dynamic(
|
|
self.vertex_buffer.get_context(),
|
|
new_vtx_size
|
|
).unwrap();
|
|
}
|
|
if current_idx_size != new_idx_size {
|
|
self.index_buffer = IndexBuffer::empty_dynamic(
|
|
self.index_buffer.get_context(),
|
|
PrimitiveType::TrianglesList,
|
|
new_idx_size
|
|
).unwrap();
|
|
}
|
|
}
|
|
|
|
pub fn write_data(&mut self, vtx: &[Vertex], idx: &[u32]) {
|
|
//log::trace!("uploading {} vertices and {} indices", vtx.len(), idx.len());
|
|
|
|
self.vertex_count = vtx.len();
|
|
self.index_count = idx.len();
|
|
|
|
self.vertex_buffer.invalidate();
|
|
self.index_buffer.invalidate();
|
|
|
|
if self.vertex_count == 0 || self.index_count == 0 {
|
|
return
|
|
}
|
|
|
|
self.ensure_buffer_size(self.vertex_count, self.index_count);
|
|
|
|
self.vertex_buffer.slice_mut(0..self.vertex_count).unwrap().write(vtx);
|
|
self.index_buffer.slice_mut(0..self.index_count).unwrap().write(idx);
|
|
}
|
|
|
|
pub fn is_empty(&self) -> bool {
|
|
self.vertex_count == 0 || self.index_count == 0
|
|
}
|
|
}
|
|
|
|
struct GlDrawCall {
|
|
active: bool,
|
|
buffer: BufferPair,
|
|
bind_texture: Option<Rc<SrgbTexture2d>>,
|
|
}
|
|
|
|
pub struct GliumUiRenderer {
|
|
context: Rc<Context>,
|
|
program: glium::Program,
|
|
program_tex: glium::Program,
|
|
font_texture: Option<Rc<SrgbTexture2d>>,
|
|
plan: Vec<GlDrawCall>,
|
|
}
|
|
|
|
impl GliumUiRenderer {
|
|
pub fn new<F: Facade>(facade: &F) -> Self {
|
|
log::info!("initializing hui glium backend");
|
|
Self {
|
|
program: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER, None).unwrap(),
|
|
program_tex: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER_TEX, None).unwrap(),
|
|
context: Rc::clone(facade.get_context()),
|
|
font_texture: None,
|
|
plan: vec![]
|
|
}
|
|
}
|
|
|
|
pub fn update_draw_plan(&mut self, plan: &UiDrawPlan) {
|
|
if plan.calls.len() > self.plan.len() {
|
|
self.plan.resize_with(plan.calls.len(), || {
|
|
GlDrawCall {
|
|
buffer: BufferPair::new(&self.context),
|
|
bind_texture: None,
|
|
active: false,
|
|
}
|
|
});
|
|
} else {
|
|
for step in &mut self.plan[plan.calls.len()..] {
|
|
step.active = false;
|
|
}
|
|
}
|
|
for (idx, call) in plan.calls.iter().enumerate() {
|
|
let data_vtx = &call.vertices.iter().copied().map(Vertex::from).collect::<Vec<_>>()[..];
|
|
let data_idx = &call.indices[..];
|
|
self.plan[idx].active = true;
|
|
self.plan[idx].buffer.write_data(data_vtx, data_idx);
|
|
self.plan[idx].bind_texture = match call.bind_texture {
|
|
Some(BindTexture::FontTexture) => {
|
|
const NO_FNT_TEX: &str = "Font texture exists in draw plan but not yet inited. Make sure to call update_font_texture() *before* update_draw_plan()";
|
|
Some(Rc::clone(self.font_texture.as_ref().expect(NO_FNT_TEX)))
|
|
},
|
|
Some(BindTexture::UserDefined(_)) => todo!("user defined textures are not implemented yet"),
|
|
None => None,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn update_font_texture(&mut self, font_texture: &FontTextureInfo) {
|
|
log::debug!("updating font texture");
|
|
self.font_texture = Some(Rc::new(SrgbTexture2d::new(
|
|
&self.context,
|
|
RawImage2d::from_raw_rgba(
|
|
font_texture.data.to_owned(),
|
|
(font_texture.size.x, font_texture.size.y)
|
|
)
|
|
).unwrap()));
|
|
}
|
|
|
|
pub fn update(&mut self, hui: &UiInstance) {
|
|
if let Some(texture) = hui.font_texture().if_modified() {
|
|
self.update_font_texture(texture);
|
|
}
|
|
if let Some(plan) = hui.draw_plan().if_modified() {
|
|
self.update_draw_plan(plan);
|
|
}
|
|
}
|
|
|
|
pub fn draw(&self, frame: &mut glium::Frame, resolution: Vec2) {
|
|
let params = DrawParameters {
|
|
blend: Blend::alpha_blending(),
|
|
..Default::default()
|
|
};
|
|
|
|
for step in &self.plan {
|
|
if !step.active {
|
|
continue
|
|
}
|
|
|
|
if step.buffer.is_empty() {
|
|
continue
|
|
}
|
|
|
|
let vtx_buffer = step.buffer.vertex_buffer.slice(0..step.buffer.vertex_count).unwrap();
|
|
let idx_buffer = step.buffer.index_buffer.slice(0..step.buffer.index_count).unwrap();
|
|
|
|
if let Some(bind_texture) = step.bind_texture.as_ref() {
|
|
frame.draw(
|
|
vtx_buffer,
|
|
idx_buffer,
|
|
&self.program_tex,
|
|
&uniform! {
|
|
resolution: resolution.to_array(),
|
|
tex: Sampler(bind_texture.as_ref(), SamplerBehavior {
|
|
wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
|
|
..Default::default()
|
|
}),
|
|
},
|
|
¶ms,
|
|
).unwrap();
|
|
} else {
|
|
frame.draw(
|
|
vtx_buffer,
|
|
idx_buffer,
|
|
&self.program,
|
|
&uniform! {
|
|
resolution: resolution.to_array(),
|
|
},
|
|
¶ms,
|
|
).unwrap();
|
|
}
|
|
}
|
|
}
|
|
}
|