hUI/hui-examples/examples/rounded.rs
2024-02-20 17:30:26 +01:00

94 lines
2.9 KiB
Rust

use glam::{vec4, UVec2};
use glium::{backend::glutin::SimpleWindowBuilder, Surface};
use winit::{
event::{Event, WindowEvent},
event_loop::{EventLoopBuilder, ControlFlow}
};
use hui::{
UiInstance,
layout::{Alignment, UiSize, UiDirection},
rectangle::{Corners, Sides},
element::{
container::Container,
text::Text
},
};
use hui_glium::GliumUiRenderer;
fn main() {
kubi_logging::init();
let event_loop = EventLoopBuilder::new().build().unwrap();
let (_window, display) = SimpleWindowBuilder::new().build(&event_loop);
let mut hui = UiInstance::new();
let mut backend = GliumUiRenderer::new(&display);
event_loop.run(|event, window_target| {
window_target.set_control_flow(ControlFlow::Poll);
match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
window_target.exit();
},
Event::AboutToWait => {
let mut frame = display.draw();
frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
hui.begin();
hui.add(Container {
align: (Alignment::Center, Alignment::Center),
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
elements: vec![Box::new(Container {
align: (Alignment::Center, Alignment::Center),
size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
background: Some(vec4(1., 0., 0., 1.)),
corner_radius: Some(Corners {
top_left: 10.,
top_right: 20.,
bottom_left: 50.,
bottom_right: 80.
}),
elements: vec![
Box::new(Container {
padding: Sides::all(20.),
direction: UiDirection::Horizontal,
align: (Alignment::Center, Alignment::Center),
size: (UiSize::Auto, UiSize::Auto),
background: Some(vec4(0.1, 0.1, 0.1, 0.5)),
corner_radius: Some(Corners::all(8.)),
elements: vec![
Box::new(Text {
text: "Corners".into(),
text_size: 50,
color: vec4(1., 1., 1., 1.),
..Default::default()
}),
Box::new(Text {
text: "!".into(),
text_size: 50,
color: vec4(1., 1., 0., 1.),
..Default::default()
}),
],
..Default::default()
}),
],
..Default::default()
})],
..Default::default()
}, resolution);
hui.end();
backend.update(&hui);
backend.draw(&mut frame, resolution);
frame.finish().unwrap();
}
_ => (),
}
}).unwrap();
}