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hUI/hui/src/element/builtin/progress_bar.rs
2024-02-25 15:43:38 +01:00

90 lines
2.5 KiB
Rust

use glam::{vec2, Vec4, vec4};
use crate::{
draw::{RoundedCorners, UiDrawCommand}, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, rectangle::Corners
};
#[derive(Debug, Clone, Copy)]
pub struct ProgressBar {
pub size: (UiSize, UiSize),
pub value: f32,
pub color_foreground: Vec4,
pub color_background: Vec4,
pub corner_radius: Corners<f32>,
}
impl ProgressBar {
pub const DEFAULT_HEIGHT: f32 = 20.0;
}
impl Default for ProgressBar {
fn default() -> Self {
Self {
size: (UiSize::Auto, UiSize::Auto),
value: 0.,
color_foreground: vec4(0.0, 0.0, 1.0, 1.0),
color_background: vec4(0.0, 0.0, 0.0, 1.0),
corner_radius: Corners::all(0.),
}
}
}
impl UiElement for ProgressBar {
fn name(&self) -> &'static str { "Progress bar" }
fn measure(&self, ctx: MeasureContext) -> Response {
Response {
size: vec2(
match self.size.0 {
UiSize::Auto => ctx.layout.max_size.x.max(300.),
UiSize::Fraction(p) => ctx.layout.max_size.x * p,
UiSize::Static(p) => p,
},
match self.size.1 {
UiSize::Auto => Self::DEFAULT_HEIGHT,
UiSize::Fraction(p) => ctx.layout.max_size.y * p,
UiSize::Static(p) => p,
}
),
hints: Default::default(),
user_data: None,
}
}
fn process(&self, ctx: ProcessContext) {
let value = self.value.clamp(0., 1.);
let rounded_corners =
(self.corner_radius.max_f32() > 0.).then_some({
//HACK: fix clipping issues; //todo: get rid of this
let mut radii = self.corner_radius;
let width = ctx.measure.size.x * value;
if width <= radii.max_f32() * 2. {
radii.bottom_right = 0.;
radii.top_right = 0.;
}
if width <= radii.max_f32() {
radii.bottom_left = 0.;
radii.top_left = 0.;
}
RoundedCorners::from_radius(radii)
});
if value < 1. {
ctx.draw.add(UiDrawCommand::Rectangle {
position: ctx.layout.position,
size: ctx.measure.size,
color: Corners::all(self.color_background),
texture: None,
rounded_corners
});
}
if value > 0. {
ctx.draw.add(UiDrawCommand::Rectangle {
position: ctx.layout.position,
size: ctx.measure.size * vec2(value, 1.0),
color: Corners::all(self.color_foreground),
texture: None,
rounded_corners,
});
}
}
}