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38 lines
719 B
Rust
38 lines
719 B
Rust
//! input, window events and event handling
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use glam::Vec2;
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use crate::input::{MouseButton, ButtonState, KeyboardKey};
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#[derive(Clone, Copy, Debug)]
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pub enum UiEvent {
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MouseMove(Vec2),
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MouseButton {
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button: MouseButton,
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state: ButtonState,
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},
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KeyboardButton {
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key: KeyboardKey,
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state: ButtonState,
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},
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TextInput(char),
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}
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#[derive(Default)]
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pub(crate) struct EventQueue {
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events: Vec<UiEvent>,
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}
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impl EventQueue {
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pub(crate) fn new() -> Self {
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Self::default()
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}
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pub(crate) fn push(&mut self, event: UiEvent) {
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self.events.push(event);
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}
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pub(crate) fn drain(&mut self) -> std::vec::Drain<UiEvent> {
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self.events.drain(..)
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}
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}
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