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https://github.com/griffi-gh/hUI.git
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103 lines
2.7 KiB
Rust
103 lines
2.7 KiB
Rust
//! signal handling for UI events
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use std::any::{Any, TypeId};
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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pub mod trigger;
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/// A marker trait for UI Signals
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pub trait Signal: Any {}
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// #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
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// pub(crate) struct DummySignal;
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// impl UiSignal for DummySignal {}
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/// Internal storage for signals
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pub struct SignalStore {
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//TODO use a multithreaded queue instead, to allow easily offloading ui processing to a different thread
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///XXX: is this truly the most efficient structure?
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sig: HashMap<TypeId, Vec<Box<dyn Any>>, BuildNoHashHasher<u64>>
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}
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impl SignalStore {
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/// Create a new [`SigIntStore`]
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pub(crate) fn new() -> Self {
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Self {
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sig: Default::default(),
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}
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}
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/// Ensure that store for given signal type exists and return a mutable reference to it
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fn internal_store<T: Signal + 'static>(&mut self) -> &mut Vec<Box<dyn Any>> {
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let type_id = TypeId::of::<T>();
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self.sig.entry(type_id).or_default()
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}
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/// Add a signal to the store
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///
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/// Signals are stored in the order they are added
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pub fn add<T: Signal + 'static>(&mut self, sig: T) {
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let type_id = TypeId::of::<T>();
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if let Some(v) = self.sig.get_mut(&type_id) {
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v.push(Box::new(sig));
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} else {
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self.sig.insert(type_id, vec![Box::new(sig)]);
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}
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}
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/// Drain all signals of a given type
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pub(crate) fn drain<T: Signal + 'static>(&mut self) -> impl Iterator<Item = T> + '_ {
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self.internal_store::<T>()
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.drain(..)
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.map(|x| *x.downcast::<T>().unwrap()) //unchecked?
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}
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/// Clear all signals
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pub(crate) fn clear(&mut self) {
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//XXX: should we clear the vecs instead?
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self.sig.clear();
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}
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}
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// pub trait Signal {
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// type Arg;
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// type Output;
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// fn call(&self, arg: Self::Arg) -> Self::Output;
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// }
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// impl<F: Fn() -> T, T> Signal for F {
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// type Arg = ();
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// type Output = T;
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// fn call(&self, _: Self::Arg) -> Self::Output {
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// self()
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// }
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// }
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// // impl<F: Fn(A) -> T, A, T> Signal for F {
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// // type Arg = A;
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// // type Output = T;
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// // fn call(&self, a: Self::Arg) -> Self::Output {
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// // self(a)
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// // }
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// // }
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// pub struct SignalTrigger<R: UiSignal + 'static, A = ()>(pub(crate) Box<dyn Fn(A) -> R + 'static>);
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// impl<R: UiSignal + 'static, A> SignalTrigger<R, A> {
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// pub fn new<F: Fn(A) -> R + 'static>(f: F) -> Self {
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// Self(Box::new(f))
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// }
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// pub fn call(&self, a: A) -> R {
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// (self.0)(a)
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// }
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// }
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// impl<R: UiSignal + 'static, A, T: Fn(A) -> R + 'static> From<T> for SignalTrigger<R, A> {
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// fn from(f: T) -> Self {
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// Self(Box::new(f))
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// }
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// }
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