hUI/hui-glium/shaders/fragment_tex.frag
2024-02-17 21:43:46 +01:00

14 lines
224 B
GLSL

#version 300 es
precision highp float;
precision highp sampler2D;
out vec4 out_color;
in vec4 vtx_color;
in vec2 vtx_uv;
uniform sampler2D tex;
void main() {
out_color = texture(tex, vtx_uv) * vtx_color;
}