mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-22 15:18:43 -06:00
154 lines
4.8 KiB
Rust
154 lines
4.8 KiB
Rust
use std::time::Instant;
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use glam::{UVec2, vec4};
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiInstance,
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layout::{Alignment, UiSize, UiDirection},
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rectangle::{Sides, Corners},
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element::{
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UiElement,
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progress_bar::ProgressBar,
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container::Container,
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rect::Rect
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},
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};
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use hui_glium::GliumUiRenderer;
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fn main() {
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kubi_logging::init();
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let event_loop = EventLoopBuilder::new().build().unwrap();
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let (_window, display) = SimpleWindowBuilder::new().build(&event_loop);
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let mut hui = UiInstance::new();
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let mut backend = GliumUiRenderer::new(&display);
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let instant = Instant::now();
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event_loop.run(|event, window_target| {
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window_target.set_control_flow(ControlFlow::Poll);
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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window_target.exit();
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},
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Event::AboutToWait => {
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let mut frame = display.draw();
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frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
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let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
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hui.begin();
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let z = instant.elapsed().as_secs_f32().sin().powi(2);
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hui.add(Container {
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gap: 5.,
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padding: Sides::all(5.),
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align: (Alignment::Begin, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![
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Box::new(ProgressBar {
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value: 0.5,
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..Default::default()
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}),
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],
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..Default::default()
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}, resolution);
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hui.add(Container {
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gap: 5.,
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padding: Sides::all(5.),
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align: (Alignment::End, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![
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Box::new(ProgressBar {
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value: z,
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corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Fraction(1.), UiSize::Auto),
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align: (Alignment::Center, Alignment::End).into(),
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padding: Sides::all(5.),
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gap: 10.,
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elements: vec![
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Box::new(Rect {
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size: (UiSize::Fraction(0.5), UiSize::Static(30.)),
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color: vec4(0.75, 0., 0., 1.).into()
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}),
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Box::new(Rect {
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size: (UiSize::Fraction(z / 2. + 0.5), UiSize::Static(30.)),
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color: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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).into(),
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}),
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],
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..Default::default()
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}),
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Box::new(Rect {
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size: (UiSize::Fraction(z / 2. + 0.5), UiSize::Static(30.)),
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color: vec4(0., 0.75, 0., 1.).into()
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}),
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Box::new(Container {
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gap: 5.,
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padding: Sides::all(5.),
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background: vec4(0., 0., 0., 0.5).into(),
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direction: UiDirection::Horizontal,
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elements: {
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let mut x: Vec<Box<dyn UiElement>> = vec![];
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for i in 0..10 {
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x.push(Box::new(Rect {
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size: (UiSize::Static(50.), UiSize::Static(50.)),
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color: if i == 1 {
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vec4(0.75, 0.75, 0.75, 0.75).into()
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} else {
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vec4(0.5, 0.5, 0.5, 0.75).into()
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}
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}));
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}
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x
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},
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..Default::default()
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}),
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Box::new(Container {
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background: vec4(1., 0., 0., 1.).into(),
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padding: Sides {
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top: 10.,
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bottom: 20.,
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left: 30.,
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right: 40.,
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},
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corner_radius: Corners {
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top_left: 0.,
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top_right: 30.,
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bottom_left: 0.,
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bottom_right: 0.,
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},
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elements: vec![
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Box::new(Rect {
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size: (UiSize::Static(50.), UiSize::Static(50.)),
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color: vec4(1., 1., 1., 0.75).into()
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}),
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],
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..Default::default()
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}),
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],
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..Default::default()
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}, resolution);
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hui.end();
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backend.update(&hui);
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backend.draw(&mut frame, resolution);
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frame.finish().unwrap();
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}
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_ => (),
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}
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}).unwrap();
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}
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