From 0a590bab229d7e9a729861bcdac2a970682b5ac4 Mon Sep 17 00:00:00 2001 From: griffi-gh Date: Tue, 14 Mar 2023 01:36:34 +0100 Subject: [PATCH] handle disconnect --- kubi/src/networking.rs | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/kubi/src/networking.rs b/kubi/src/networking.rs index 6abfbb3..9e1e608 100644 --- a/kubi/src/networking.rs +++ b/kubi/src/networking.rs @@ -134,6 +134,19 @@ fn check_server_hello_response( } } +fn handle_disconnect( + network_events: View, + mut join_state: UniqueViewMut +) { + for event in network_events.iter() { + if matches!(event.0, ClientEvent::Disconnect) { + log::warn!("Disconnected from server"); + *join_state = ClientJoinState::Disconnected; + return; + } + } +} + pub fn update_networking() -> Workload { ( connect_client.run_if_missing_unique::(), @@ -143,8 +156,9 @@ pub fn update_networking() -> Workload { say_hello, ).into_sequential_workload().run_if(if_just_connected), ( - check_server_hello_response - ).run_if(is_join_state::<{ClientJoinState::Connected as u8}>), + check_server_hello_response, + handle_disconnect, + ).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>), ( recv_block_place_events ).run_if(is_join_state::<{ClientJoinState::Joined as u8}>).run_if(is_ingame_or_loading),