diff --git a/kubi-shared/src/block.rs b/kubi-shared/src/block.rs index 5116241..e56123a 100644 --- a/kubi-shared/src/block.rs +++ b/kubi-shared/src/block.rs @@ -63,81 +63,108 @@ impl Block { }, Self::Stone => BlockDescriptor { name: "stone", - render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Stone)), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::all(BlockTexture::Stone) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Dirt => BlockDescriptor { name: "dirt", - render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Dirt)), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::all(BlockTexture::Dirt) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Grass => BlockDescriptor { name: "grass", - render: RenderType::SolidBlock(CubeTexture::top_sides_bottom( - BlockTexture::GrassTop, - BlockTexture::GrassSide, - BlockTexture::Dirt - )), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::top_sides_bottom( + BlockTexture::GrassTop, + BlockTexture::GrassSide, + BlockTexture::Dirt + ) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Sand => BlockDescriptor { name: "sand", - render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Sand)), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::all(BlockTexture::Sand) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Cobblestone => BlockDescriptor { name: "cobblestone", - render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Cobblestone)), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::all(BlockTexture::Cobblestone) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::TallGrass => BlockDescriptor { name: "tall grass", - render: RenderType::CrossShape(CrossTexture::all(BlockTexture::TallGrass)), + render: RenderType::Cross(CrossTexture::all(BlockTexture::TallGrass)), collision: CollisionType::None, raycast_collision: true, drops: None, }, Self::Planks => BlockDescriptor { name: "planks", - render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Planks)), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::all(BlockTexture::Planks) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Torch => BlockDescriptor { name: "torch", - render: RenderType::CrossShape(CrossTexture::all(BlockTexture::Torch)), + render: RenderType::Cross(CrossTexture::all(BlockTexture::Torch)), collision: CollisionType::None, raycast_collision: true, drops: None, }, Self::Wood => BlockDescriptor { name: "leaf", - render: RenderType::SolidBlock(CubeTexture::horizontal_vertical(BlockTexture::Wood, BlockTexture::WoodTop)), + render: RenderType::Cube( + Transparency::Solid, + CubeTexture::horizontal_vertical(BlockTexture::Wood, BlockTexture::WoodTop) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Leaf => BlockDescriptor { name: "leaf", - render: RenderType::BinaryTransparency(CubeTexture::all(BlockTexture::Leaf)), + render: RenderType::Cube( + Transparency::Binary, + CubeTexture::all(BlockTexture::Leaf) + ), collision: CollisionType::Solid, raycast_collision: true, drops: None, }, Self::Water => BlockDescriptor { name: "water", - render: RenderType::TransBlock(CubeTexture::all(BlockTexture::Water)), + render: RenderType::Cube( + Transparency::Trans, + CubeTexture::all(BlockTexture::Water) + ), collision: CollisionType::None, raycast_collision: true, drops: None, @@ -214,11 +241,16 @@ pub enum CollisionType { Solid, } +#[derive(Clone, Copy, Debug)] +pub enum Transparency { + Solid, + Binary, + Trans, +} + #[derive(Clone, Copy, Debug)] pub enum RenderType { None, - SolidBlock(CubeTexture), - TransBlock(CubeTexture), - BinaryTransparency(CubeTexture), - CrossShape(CrossTexture), + Cube(Transparency, CubeTexture), + Cross(CrossTexture), } diff --git a/kubi/src/world/mesh.rs b/kubi/src/world/mesh.rs index 8c141ca..6e1b411 100644 --- a/kubi/src/world/mesh.rs +++ b/kubi/src/world/mesh.rs @@ -1,6 +1,6 @@ use glam::{IVec3, ivec3}; use strum::IntoEnumIterator; -use kubi_shared::block::{Block, BlockTexture, RenderType}; +use kubi_shared::block::{Block, BlockTexture, RenderType, Transparency}; use crate::world::chunk::CHUNK_SIZE; use crate::rendering::world::ChunkVertex; @@ -43,26 +43,23 @@ pub fn generate_mesh(data: MeshGenData) -> ( let descriptor = block.descriptor(); match descriptor.render { RenderType::None => continue, - RenderType::SolidBlock(textures) | - RenderType::BinaryTransparency(textures) | - RenderType::TransBlock(textures) => { + RenderType::Cube(trans_type, textures) => { for face in CubeFace::iter() { let facing_direction = face.normal(); let facing_coord = coord + facing_direction; let facing_block = get_block(facing_coord); let facing_descriptor = facing_block.descriptor(); - let face_obstructed = match descriptor.render { - RenderType::SolidBlock(_) => matches!(facing_descriptor.render, RenderType::SolidBlock(_)), - RenderType::BinaryTransparency(_) | - RenderType::TransBlock(_) => { + let face_obstructed = match trans_type { + Transparency::Solid => matches!(facing_descriptor.render, RenderType::Cube(Transparency::Solid, _)), + Transparency::Binary | Transparency::Trans => { match facing_descriptor.render { - RenderType::SolidBlock(_) => true, - RenderType::BinaryTransparency(_) | - RenderType::TransBlock(_) => block == facing_block, + RenderType::Cube(trans_type, _) => match trans_type { + Transparency::Solid => true, + Transparency::Binary | Transparency::Trans => block == facing_block, + }, _ => false, } }, - _ => unreachable!(), }; if !face_obstructed { let face_texture = match face { @@ -73,15 +70,15 @@ pub fn generate_mesh(data: MeshGenData) -> ( CubeFace::Back => textures.back, CubeFace::Bottom => textures.bottom, }; - let cur_builder = match descriptor.render { - RenderType::TransBlock(_) => &mut trans_builder, + let target_builder = match trans_type { + Transparency::Trans => &mut trans_builder, _ => &mut builder, }; - cur_builder.add_face(face, coord, face_texture as u8); + target_builder.add_face(face, coord, face_texture as u8); } } }, - RenderType::CrossShape(textures) => { + RenderType::Cross(textures) => { builder.add_diagonal_face( coord, DiagonalFace::LeftZ,