diff --git a/kubi/src/rendering.rs b/kubi/src/rendering.rs index 3e58741..5e6970a 100644 --- a/kubi/src/rendering.rs +++ b/kubi/src/rendering.rs @@ -9,7 +9,7 @@ use winit::{ use glium::{Display, Surface, Version, Api}; use glutin::{ prelude::*, - context::ContextAttributesBuilder, + context::{ContextAttributesBuilder, GlProfile}, surface::{WindowSurface, SurfaceAttributesBuilder}, display::GetGlDisplay, config::ConfigTemplateBuilder @@ -91,19 +91,21 @@ impl Renderer { } }); - // First we start by opening a new Window - let display_builder = DisplayBuilder::new().with_window_builder(Some(wb)); + let display_builder = DisplayBuilder::new() + .with_window_builder(Some(wb)); + let config_template_builder = ConfigTemplateBuilder::new() .prefer_hardware_accelerated(Some(true)) .with_depth_size(24) - .with_multisampling(settings.msaa.unwrap_or_default()) - .with_transparency(false); + .with_multisampling(settings.msaa.unwrap_or_default()); + let (window, gl_config) = display_builder .build(event_loop, config_template_builder, |mut configs| { configs.next().unwrap() }) .unwrap(); - let window = window.unwrap(); + + let window = window.expect("no window"); // Now we get the window size to use as the initial size of the Surface let (width, height): (u32, u32) = window.inner_size().into(); @@ -114,11 +116,22 @@ impl Renderer { ); // Finally we can create a Surface, use it to make a PossiblyCurrentContext and create the glium Display - let surface = unsafe { gl_config.display().create_window_surface(&gl_config, &attrs).unwrap() }; - let context_attributes = ContextAttributesBuilder::new().build(Some(window.raw_window_handle())); + let surface = unsafe { + gl_config.display().create_window_surface(&gl_config, &attrs).unwrap() + }; + + let context_attributes = ContextAttributesBuilder::new() + .with_debug(cfg!(debug_assertions)) + .with_context_api(glutin::context::ContextApi::Gles(None)) + .with_profile(GlProfile::Core) + .build(Some(window.raw_window_handle())); + let current_context = unsafe { - gl_config.display().create_context(&gl_config, &context_attributes).expect("failed to create context") + gl_config.display() + .create_context(&gl_config, &context_attributes) + .expect("failed to create context") }.make_current(&surface).unwrap(); + let display = Display::from_context_surface(current_context, surface).unwrap(); //TODO MIGRATION