From a7a1b44548fac834ac9dd63559cca4d7e9c6de65 Mon Sep 17 00:00:00 2001 From: griffi-gh Date: Fri, 27 Jan 2023 01:04:01 +0100 Subject: [PATCH] testing noise --- Cargo.toml | 3 ++- src/world/tasks.rs | 2 +- src/world/worldgen.rs | 29 ++++++++++++++++------------- 3 files changed, 19 insertions(+), 15 deletions(-) diff --git a/Cargo.toml b/Cargo.toml index 833d37b..769fdad 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -11,9 +11,10 @@ env_logger = "0.10" strum = { version = "0.24", features = ["derive"] } glam = { version = "0.22", features = ["debug-glam-assert", "mint", "fast-math"] } hashbrown = "0.13" -noise = "0.8" rayon = "1.6" shipyard = { version = "0.6", features = ["thread_local"] } nohash-hasher = "0.2.0" anyhow = "1.0" flume = "0.10" +#once_cell = "1.17" +bracket-noise = "0.8" diff --git a/src/world/tasks.rs b/src/world/tasks.rs index 9b921bc..6570829 100644 --- a/src/world/tasks.rs +++ b/src/world/tasks.rs @@ -10,7 +10,7 @@ use super::{ pub enum ChunkTask { LoadChunk { - seed: u32, + seed: u64, position: IVec3 }, GenerateMesh { diff --git a/src/world/worldgen.rs b/src/world/worldgen.rs index a518bcd..c40716e 100644 --- a/src/world/worldgen.rs +++ b/src/world/worldgen.rs @@ -1,26 +1,29 @@ -use glam::IVec3; +use glam::{IVec3, ivec3}; +use bracket_noise::prelude::*; use super::{ chunk::{BlockData, CHUNK_SIZE}, block::Block }; -pub fn generate_world(position: IVec3, _seed: u32) -> BlockData { +pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData { + let offset = chunk_position * CHUNK_SIZE as i32; + let mut noise = FastNoise::seeded(seed); + noise.set_fractal_type(FractalType::FBM); + noise.set_frequency(0.1); + let mut blocks = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]); - //TODO actual world generation - if position.y == -1 { - for x in 0..CHUNK_SIZE { + + for x in 0..CHUNK_SIZE { + for y in 0..CHUNK_SIZE { for z in 0..CHUNK_SIZE { - blocks[x][0][z] = Block::Grass; - } - } - } else if position.y < -1 { - for x in 0..CHUNK_SIZE { - for y in 0..CHUNK_SIZE { - for z in 0..CHUNK_SIZE { - blocks[x][y][z] = Block::Dirt; + let position = ivec3(x as i32, y as i32, z as i32) + offset; + let noise = noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32); + if noise > 0.8 { + blocks[x][y][z] = Block::Stone; } } } } + blocks }