From af2ae5da88ba3180556a0d2c8c0300aa7f5e3aea Mon Sep 17 00:00:00 2001
From: griffi-gh
Date: Tue, 13 Feb 2024 11:52:50 +0100
Subject: [PATCH] remove notics abt multitouch
---
README.md | 268 +++++++++++++++++++++++++++---------------------------
1 file changed, 132 insertions(+), 136 deletions(-)
diff --git a/README.md b/README.md
index 7d93c6c..c055bae 100644
--- a/README.md
+++ b/README.md
@@ -1,136 +1,132 @@
-Kubi
-
- Voxel engine written in Rust
-
-
-
-
-
-features
-
-
-
- - multithreaded procedural world generation
- - procedural structures
- - multithreaded mesh generation
- - cubic chunks (32x32x32)
- - low-level OpenGL renderer, targetting OpenGL ES 3.0
- - frustum culling
- - multiplayer support
[1]
- - block placement system
- - basic gui
[5]
- - cross platform: windows, linux, osx
[2]
, android [3]
- - universal input system: supports keyboard, mouse, gamepad and touch input
[4]
-
-
- [1]
- multiplayer is work-in-progress
- [2]
- not tested on macos
- [3]
- android support is experimental
- [4]
- mouse/gamepad input is not supported on android
- [5]
- currently only used on the loading screen
-
-
-
-download
-Latest nightly release
-
-build for windows/linux
-
-**build/run**
-
-```bash
-cargo build --bin kubi
-cargo run --bin kubi
-```
-
-**build in release mode, with nightly optimizations**
-
-```bash
-cargo +nightly build --bin kubi --features nightly --release
-```
-
-build for android
-
-warn: multitouch got broken after switching to `android-activity`, I'm still looking for a fix.
-
-please note that android support is highly experimental!\
-gamepad, mouse input is currently borked, and proper touch controls are not available.\
-srgb and blending are broken too, which leads to many rendering issues
-
-prerequisites: Android SDK, NDK, command line tools, platform-tools, latest JDK\
-(make sure that your `PATH`, `ANDROID_HOME` and `ANDROID_NDK_ROOT` variables are configured properly)
-
-**Setup:**
-
-latest unpublished (git) version of cargo-apk is required
-
-```bash
-cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk
-rustup target add aarch64-linux-android
-```
-
-**Build:**
-
-`--no-default-features` is required for keyboard input!\
-(`prefer-raw-events` feature *must* be disabled on android)\
-Mouse input is not implemented, touch only!
-
-```bash
-cargo apk build -p kubi --lib --no-default-features
-```
-
-**Run on device (using adb):**
-
-```bash
-cargo apk run -p kubi --lib --no-default-features
-```
-
-touch controls
-
-warn: multitouch got broken after switching to `android-activity`, I'm still looking for a fix.
-
-
-
-- Left side: **Movement**
-- Rigth side: **Camera controls**
-- Bottom right corner:
- - **B** (e.g. place blocks)
- - **A** (e.g. break, attack)
-
-mutiplayer
-
-to join a multiplayer server, just pass the ip address as an argument
-
-```sh
-cargo run -p kubi -- 127.0.0.1:1234
-```
-
-server configuration
-
-```toml
-[server]
-address = "0.0.0.0:12345" # ip address to bind to
-max_clients = 32 # max amount of connected clients
-timeout_ms = 10000 # client timeout in ms
-
-[world]
-seed = 0xfeb_face_dead_cafe # worldgen seed to use
-
-[query]
-name = "Kubi Server" # server name
-```
-
-"In-house" libraries
-
-- [`kubi-ui`](kubi-ui): semi-imm.mode backend-agnostic ui system\
- mostly ready to use, it has already replaced the Kubi legacy ui
-- [`kubi-ui-glium`](kubi-ui-glium) Glium-based backend for `kubi-ui`
-- [`kubi-pool`](kubi-pool): very early work-in-progress work-stealing threadpool system\
- aiming to replace `rayon` threadpool that's currently used inside the kubi client (for more control over task priority)
-- [`kubi-logging`](kubi-logging) fancy-ass custom formatter for `env-logger`
-
-deprecated:
-
-~~`kubi-udp`~~ was a huge pita to work with and eventually got replaced by `uflow` (https://github.com/lowquark/uflow) in #5
-
-~ uwu
+Kubi
+
+ Voxel engine written in Rust
+
+
+
+
+
+features
+
+
+
+ - multithreaded procedural world generation
+ - procedural structures
+ - multithreaded mesh generation
+ - cubic chunks (32x32x32)
+ - low-level OpenGL renderer, targetting OpenGL ES 3.0
+ - frustum culling
+ - multiplayer support
[1]
+ - block placement system
+ - basic gui
[5]
+ - cross platform: windows, linux, osx
[2]
, android [3]
+ - universal input system: supports keyboard, mouse, gamepad and touch input
[4]
+
+
+ [1]
- multiplayer is work-in-progress
+ [2]
- not tested on macos
+ [3]
- android support is experimental
+ [4]
- mouse/gamepad input is not supported on android
+ [5]
- currently only used on the loading screen
+
+
+
+download
+Latest nightly release
+
+build for windows/linux
+
+**build/run**
+
+```bash
+cargo build --bin kubi
+cargo run --bin kubi
+```
+
+**build in release mode, with nightly optimizations**
+
+```bash
+cargo +nightly build --bin kubi --features nightly --release
+```
+
+build for android
+
+please note that android support is highly experimental!\
+gamepad, mouse input is currently borked, and proper touch controls are not available.\
+srgb and blending are broken too, which leads to many rendering issues
+
+prerequisites: Android SDK, NDK, command line tools, platform-tools, latest JDK\
+(make sure that your `PATH`, `ANDROID_HOME` and `ANDROID_NDK_ROOT` variables are configured properly)
+
+**Setup:**
+
+latest unpublished (git) version of cargo-apk is required
+
+```bash
+cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk
+rustup target add aarch64-linux-android
+```
+
+**Build:**
+
+`--no-default-features` is required for keyboard input!\
+(`prefer-raw-events` feature *must* be disabled on android)\
+Mouse input is not implemented, touch only!
+
+```bash
+cargo apk build -p kubi --lib --no-default-features
+```
+
+**Run on device (using adb):**
+
+```bash
+cargo apk run -p kubi --lib --no-default-features
+```
+
+touch controls
+
+
+
+- Left side: **Movement**
+- Rigth side: **Camera controls**
+- Bottom right corner:
+ - **B** (e.g. place blocks)
+ - **A** (e.g. break, attack)
+
+mutiplayer
+
+to join a multiplayer server, just pass the ip address as an argument
+
+```sh
+cargo run -p kubi -- 127.0.0.1:1234
+```
+
+server configuration
+
+```toml
+[server]
+address = "0.0.0.0:12345" # ip address to bind to
+max_clients = 32 # max amount of connected clients
+timeout_ms = 10000 # client timeout in ms
+
+[world]
+seed = 0xfeb_face_dead_cafe # worldgen seed to use
+
+[query]
+name = "Kubi Server" # server name
+```
+
+"In-house" libraries
+
+- [`kubi-ui`](kubi-ui): semi-imm.mode backend-agnostic ui system\
+ mostly ready to use, it has already replaced the Kubi legacy ui
+- [`kubi-ui-glium`](kubi-ui-glium) Glium-based backend for `kubi-ui`
+- [`kubi-pool`](kubi-pool): very early work-in-progress work-stealing threadpool system\
+ aiming to replace `rayon` threadpool that's currently used inside the kubi client (for more control over task priority)
+- [`kubi-logging`](kubi-logging) fancy-ass custom formatter for `env-logger`
+
+deprecated:
+
+~~`kubi-udp`~~ was a huge pita to work with and eventually got replaced by `uflow` (https://github.com/lowquark/uflow) in #5
+
+~ uwu