From d28069e9e6faf7393f65ec21b2814e0f56820dac Mon Sep 17 00:00:00 2001 From: griffi-gh Date: Sun, 12 Feb 2023 21:40:42 +0100 Subject: [PATCH] replace `.into_workload().run_if()` with `.run_if()` --- kubi/src/loading_screen.rs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/kubi/src/loading_screen.rs b/kubi/src/loading_screen.rs index 585a009..02242aa 100644 --- a/kubi/src/loading_screen.rs +++ b/kubi/src/loading_screen.rs @@ -1,4 +1,4 @@ -use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, WorkloadModificator, EntityId, Unique, AllStoragesViewMut, ViewMut, View, IntoIter, Get}; +use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator}; use glam::{Mat3, vec2}; use crate::{ world::ChunkStorage, @@ -82,10 +82,10 @@ fn despawn_loading_screen_if_switching_state( pub fn update_loading_screen() -> Workload { ( - spawn_loading_screen.into_workload().run_if_missing_unique::(), - resize_progress_bar.into_workload().run_if(if_resized), + spawn_loading_screen.run_if_missing_unique::(), + resize_progress_bar.run_if(if_resized), update_progress_bar_progress, switch_to_ingame_if_loaded, - despawn_loading_screen_if_switching_state.into_workload().run_if(is_changing_state), + despawn_loading_screen_if_switching_state.run_if(is_changing_state), ).into_workload() }