diff --git a/kubi/src/main.rs b/kubi/src/main.rs index 3100ed6..178e974 100644 --- a/kubi/src/main.rs +++ b/kubi/src/main.rs @@ -112,7 +112,6 @@ fn update() -> Workload { ).into_sequential_workload().run_if(is_ingame_or_loading).tag("game_init"), ( update_networking, - //I don't know why skip_if_missing_unique is required?? ).into_sequential_workload().run_if(is_multiplayer).tag("networking"), ( switch_to_loading_if_connected