use std::{ net::{UdpSocket, SocketAddr}, marker::PhantomData, time::{Instant, Duration} }; use bincode::{Encode, Decode}; use crate::{BINCODE_CONFIG, packet::ClientPacket}; #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum ClientStatus { Disconnected, Connecting, Connected, } #[derive(Clone, Copy, Debug)] pub struct ClientConfig { pub timeout: Duration, pub heartbeat_interval: Duration, } pub struct Client where S: Encode + Decode, R: Encode + Decode { addr: SocketAddr, config: ClientConfig, socket: UdpSocket, status: ClientStatus, timeout: Instant, last_heartbeat: Instant, _s: PhantomData<*const S>, _r: PhantomData<*const R>, } impl Client where S: Encode + Decode, R: Encode + Decode { pub fn new(addr: SocketAddr, config: ClientConfig) -> anyhow::Result { let bind_addr: SocketAddr = "127.0.0.1:0".parse().unwrap(); let socket = UdpSocket::bind(bind_addr)?; socket.set_nonblocking(true)?; Ok(Self { addr, config, socket, status: ClientStatus::Disconnected, timeout: Instant::now(), last_heartbeat: Instant::now(), _s: PhantomData, _r: PhantomData, }) } pub fn connect(&mut self) -> anyhow::Result<()> { if self.status != ClientStatus::Disconnected { anyhow::bail!("Not Disconnected"); } self.status = ClientStatus::Connecting; self.timeout = Instant::now(); self.last_heartbeat = Instant::now(); self.socket.connect(self.addr)?; self.send_raw_packet(&ClientPacket::Connect)?; Ok(()) } fn send_raw_packet(&self, packet: &ClientPacket) -> anyhow::Result<()> { let bytes = bincode::encode_to_vec(packet, BINCODE_CONFIG)?; self.socket.send(&bytes)?; Ok(()) } pub fn send_message(&self, message: S) -> anyhow::Result<()> { self.send_raw_packet(&ClientPacket::Data(message))?; Ok(()) } pub fn disconnect(&mut self) -> anyhow::Result<()> { if self.status != ClientStatus::Connected { anyhow::bail!("Not Connected"); } self.send_raw_packet(&ClientPacket::Disconnect)?; self.status = ClientStatus::Disconnected; Ok(()) } pub fn update(&mut self) -> anyhow::Result<()> { if self.status == ClientStatus::Disconnected { return Ok(()) } if self.timeout.elapsed() > self.config.timeout { //We don't care if this packet actually gets sent becauseserver is likely dead let _ = self.send_raw_packet(&ClientPacket::Disconnect); self.status = ClientStatus::Disconnected; return Ok(()) } if self.last_heartbeat.elapsed() > self.config.heartbeat_interval { self.send_raw_packet(&ClientPacket::Heartbeat)?; self.last_heartbeat = Instant::now(); } Ok(()) } }