Kubi
Voxel engine written in Rust
features
- multithreaded procedural world generation
- procedural structures
- multithreaded mesh generation
- cubic chunks (32x32x32)
- low-level OpenGL renderer, targetting OpenGL ES 3.0
- frustum culling
- work-in-progress multiplayer support
- block placement system
- partial gamepad input support
- (experimental) android support
download
Latest nightly release
building
build/run
```bash
cargo build --bin kubi
cargo run --bin kubi
```
build with nightly features
```bash
cargo +nightly build --bin kubi -r --features nightly
```
build for android
prerequisites: Android SDK, NDK, platform-tools, latest JDK
```bash
cargo install cargo-apk
cargo target add aarch64-linux-android
cargo apk build -p kubi
cargo apk run -p kubi
```
mutiplayer
to join a multiplayer server, just pass the ip address as an argument
```sh
cargo run -p kubi -- 127.0.0.1:1234
```
server configuration
```
[server]
address = "0.0.0.0:12345" # ip address to bind to
max_clients = 32 # max amount of connected clients
timeout_ms = 10000 # client timeout in ms
[world]
seed = 0xfeb_face_dead_cafe # worldgen seed to use
[query]
name = "Kubi Server" # server name
```
~ uwu