use std::{ fs::File, mem::size_of, io::{Read, Seek, SeekFrom, Write}, borrow::Cow, sync::{Arc, RwLock} }; use num_enum::TryFromPrimitive; use serde::{Serialize, Deserialize}; use glam::IVec3; use hashbrown::HashMap; use anyhow::Result; use shipyard::Unique; use static_assertions::const_assert_eq; use crate::{ block::Block, chunk::{CHUNK_SIZE, BlockDataRef, BlockData} }; const SECTOR_SIZE: usize = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE * size_of::(); const RESERVED_SIZE: usize = 1048576; //~1mb (16 sectors assuming 32x32x32 world of 1byte blocks) const RESERVED_SECTOR_COUNT: usize = RESERVED_SIZE / SECTOR_SIZE; //magic = "KUBI" + IDENTITY (4 bytes) const SUBHEADER_SIZE: usize = 8; const SUBHEADER_MAGIC: [u8; 4] = *b"KUBI"; const SUBHEADER_IDENTITY: u32 = 1; // #[repr(transparent)] // struct IVec3Hash(IVec3); #[derive(Serialize, Deserialize)] pub struct WorldSaveDataHeader { pub name: Cow<'static, str>, pub seed: u64, sector_count: u32, chunk_map: HashMap, } impl Default for WorldSaveDataHeader { fn default() -> Self { Self { name: "World".into(), seed: 0, sector_count: RESERVED_SECTOR_COUNT as u32, chunk_map: HashMap::new() } } } #[derive(Unique)] pub struct WorldSaveFile { pub file: File, pub header: WorldSaveDataHeader, } pub type SharedSaveFile = Arc>; impl WorldSaveFile { pub fn new(file: File) -> Self { WorldSaveFile { file, header: WorldSaveDataHeader::default() } } fn read_header(&mut self) -> Result<()> { self.file.rewind()?; let mut subheader = [0u8; SUBHEADER_SIZE]; self.file.read_exact(&mut subheader)?; if subheader[0..4] != SUBHEADER_MAGIC { return Err(anyhow::anyhow!("invalid file header")); } if subheader[4..8] != SUBHEADER_IDENTITY.to_be_bytes() { return Err(anyhow::anyhow!("this save file cannot be loaded by this version of the game")); } let limit = (RESERVED_SIZE - SUBHEADER_SIZE) as u64; self.header = bincode::deserialize_from((&self.file).take(limit))?; Ok(()) } fn write_header(&mut self) -> Result<()> { self.file.rewind()?; self.file.write_all(&SUBHEADER_MAGIC)?; self.file.write_all(&SUBHEADER_IDENTITY.to_be_bytes())?; //XXX: this can cause the header to destroy chunk data (if it's WAY too long) // read has checks against this, but write doesn't // 1mb is pretty generous tho, so it's not a *big* deal bincode::serialize_into(&self.file, &self.header)?; Ok(()) } pub fn initialize(&mut self) -> Result<()> { self.write_header()?; Ok(()) } pub fn load_data(&mut self) -> Result<()> { self.read_header()?; Ok(()) } fn allocate_sector(&mut self) -> u32 { let value = self.header.sector_count + 1; self.header.sector_count += 1; value } pub fn save_chunk(&mut self, position: IVec3, data: &BlockDataRef) -> Result<()> { let mut header_modified = false; let sector = self.header.chunk_map.get(&position).copied().unwrap_or_else(|| { header_modified = true; self.allocate_sector() }); let offset = sector as u64 * SECTOR_SIZE as u64; const_assert_eq!(size_of::(), 1); let data: &[u8; SECTOR_SIZE] = unsafe { std::mem::transmute(data) }; self.file.seek(SeekFrom::Start(offset))?; self.file.write_all(data)?; if header_modified { self.write_header()?; } self.file.sync_data()?; Ok(()) } ///TODO partial chunk commit (No need to write whole 32kb for a single block change!) pub fn chunk_set_block() { todo!() } pub fn chunk_exists(&self, position: IVec3) -> bool { self.header.chunk_map.contains_key(&position) } pub fn load_chunk(&mut self, position: IVec3) -> Result> { let Some(§or) = self.header.chunk_map.get(&position) else { return Ok(None); }; let mut buffer = Box::new([0u8; CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE * size_of::()]); let offset = sector as u64 * SECTOR_SIZE as u64; self.file.seek(SeekFrom::Start(offset))?; self.file.read_exact(&mut buffer[..])?; //should be safe under these conditions: //Block is a single byte //All block data bytes are in valid range const_assert_eq!(size_of::(), 1); for &byte in &buffer[..] { let block = Block::try_from_primitive(byte); match block { //Sanity check, not actually required: (should NEVER happen) Ok(block) => debug_assert_eq!(byte, block as u8), Err(_) => anyhow::bail!("invalid block data"), } } let data: BlockData = unsafe { std::mem::transmute(buffer) }; Ok(Some(data)) } }