use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut}; use glium::{ Display, Surface, glutin::{ event_loop::EventLoop, window::WindowBuilder, ContextBuilder, GlProfile }, }; use glam::Vec3; pub mod world; pub mod selection_box; #[derive(Unique)] pub struct RenderTarget(pub glium::Frame); #[derive(Unique)] pub struct BackgroundColor(pub Vec3); #[derive(Unique)] pub struct Renderer { pub display: Display } impl Renderer { pub fn init(event_loop: &EventLoop<()>) -> Self { log::info!("initializing display"); let wb = WindowBuilder::new() .with_title("uwu") .with_maximized(true); let cb = ContextBuilder::new() .with_depth_buffer(24) .with_gl_profile(GlProfile::Core); let display = Display::new(wb, cb, event_loop) .expect("Failed to create a glium Display"); Self { display } } } pub fn clear_background( mut target: NonSendSync>, color: UniqueView, ) { target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.); }