Kubi

Voxel engine written in Rust

features

[1] - multiplayer is work-in-progress
[2] - not tested on macos
[3] - android support is experimental
[4] - mouse/gamepad input is not supported on android
[5] - currently only used on the loading screen

download

Latest nightly release

build for windows/linux

**build/run** ```bash cargo build --bin kubi cargo run --bin kubi ``` **build in release mode, with nightly optimizations** ```bash cargo +nightly build --bin kubi --features nightly --release ```

build for android

please note that android support is highly experimental!\ gamepad, mouse input is currently borked, and proper touch controls are not available.\ srgb and blending are broken too, which leads to many rendering issues prerequisites: Android SDK, command line tools, NDK, platform-tools, latest JDK\ (make sure that your $PATH variable is configured properly) **Setup:** ```bash cargo install cargo-apk cargo target add aarch64-linux-android ``` **Build:** `--no-default-features` is required for keyboard input!\ (`prefer-raw-events` feature *must* be disabled on android) Mouse input is not implemented, touch only! ```bash cargo apk build -p kubi --no-default-features ``` **Run:** ```bash cargo apk run -p kubi --no-default-features ```

touch controls

touch control scheme - Left side: **Movement** - Rigth side: **Camera controls** - Bottom right corner: - **B** (e.g. place blocks) - **A** (e.g. break, attack)

mutiplayer

to join a multiplayer server, just pass the ip address as an argument ```sh cargo run -p kubi -- 127.0.0.1:1234 ```

server configuration

```toml [server] address = "0.0.0.0:12345" # ip address to bind to max_clients = 32 # max amount of connected clients timeout_ms = 10000 # client timeout in ms [world] seed = 0xfeb_face_dead_cafe # worldgen seed to use [query] name = "Kubi Server" # server name ```
~ uwu