use std::time::Instant; use glam::{UVec2, vec4}; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use kubi_ui::{ KubiUi, element::{ UiElement, progress_bar::ProgressBar, container::{Container, Sides, Alignment}, rect::Rect, text::Text }, interaction::IntoInteractable, UiSize, UiDirection, IfModified, }; use kubi_ui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut kui = KubiUi::new(); let mut backend = GliumUiRenderer::new(&display); let instant = Instant::now(); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); kui.begin(); kui.add(Container { gap: 5., padding: Sides::all(5.), align: (Alignment::Begin, Alignment::Begin), size: (UiSize::Percentage(1.), UiSize::Percentage(1.)), elements: vec![ Box::new(Text { text: "Hello_world".into(), ..Default::default() }), ], ..Default::default() }, resolution); kui.end(); backend.update(&kui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }