use std::{ net::{UdpSocket, SocketAddr}, marker::PhantomData }; use bincode::{Encode, Decode}; use crate::{BINCODE_CONFIG, packet::ClientPacket}; pub struct Client where S: Encode + Decode, R: Encode + Decode { socket: UdpSocket, _s: PhantomData<*const S>, _r: PhantomData<*const R>, } impl Client where S: Encode + Decode, R: Encode + Decode { pub fn connect(addr: SocketAddr) -> anyhow::Result { let bind_addr: SocketAddr = "127.0.0.1:0".parse().unwrap(); let socket = UdpSocket::bind(bind_addr)?; socket.set_nonblocking(true)?; socket.connect(addr)?; let client = Self { socket, _s: PhantomData, _r: PhantomData, }; client.send_packet(&ClientPacket::Connect)?; Ok(client) } //maybe move generics here if possible? fn send_packet(&self, packet: &ClientPacket) -> anyhow::Result<()> { let bytes = bincode::encode_to_vec(packet, BINCODE_CONFIG)?; self.socket.send(&bytes)?; Ok(()) } pub fn send_message(&self, message: S) -> anyhow::Result<()> { self.send_packet(&ClientPacket::Data(message))?; Ok(()) } pub fn disconnect(self) -> anyhow::Result<()> { self.send_packet(&ClientPacket::Disconnect)?; Ok(()) } }