use glam::IVec3; use super::{ chunk::{BlockData, CHUNK_SIZE}, block::Block }; pub fn generate_world(position: IVec3, seed: u32) -> BlockData { let mut blocks = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]); blocks[0][0][0] = Block::Stone; //TODO actual world generation blocks }