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22 lines
372 B
GLSL
22 lines
372 B
GLSL
#version 300 es
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precision highp float;
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precision highp sampler2D;
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out vec4 out_color;
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in vec4 vtx_color;
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in vec2 vtx_uv;
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uniform bool use_tex;
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uniform sampler2D tex;
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void main() {
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//if (vtx_color.w <= 0.) discard;
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vec4 tex_color;
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if (use_tex) {
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tex_color = texture(tex, vtx_uv);
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} else {
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tex_color = vec4(1.);
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}
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out_color = tex_color * vtx_color;
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}
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