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11 lines
201 B
GLSL
11 lines
201 B
GLSL
#version 150 core
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in vec3 position;
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uniform ivec3 u_position;
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uniform mat4 perspective;
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uniform mat4 view;
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void main() {
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gl_Position = perspective * view * vec4(position + vec3(u_position), 1.);
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}
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