improve & optimise window decoration code
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parent
b6261d014d
commit
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4
Cargo.lock
generated
4
Cargo.lock
generated
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@ -82,9 +82,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
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[[package]]
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[[package]]
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name = "cc"
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name = "cc"
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version = "1.2.0"
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version = "1.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1aeb932158bd710538c73702db6945cb68a8fb08c519e6e12706b94263b36db8"
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checksum = "fd9de9f2205d5ef3fd67e685b0df337994ddd4495e2a28d185500d0e1edfea47"
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dependencies = [
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dependencies = [
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"shlex",
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"shlex",
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]
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]
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@ -14,18 +14,6 @@ server := @use("./server.hb")
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message := @use("./message.hb")
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message := @use("./message.hb")
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permissions := @use("./permissions.hb")
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permissions := @use("./permissions.hb")
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opaque := fn(i: uint): bool {
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if i == 0 {
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return true
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}
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return false
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}
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sleep := fn(): void {
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i := 10000000
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loop if opaque(i) break else i -= 1
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}
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$send_message := fn($Expr: type, kind: uint, msg: Expr, buffer_id: uint): void {
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$send_message := fn($Expr: type, kind: uint, msg: Expr, buffer_id: uint): void {
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buffer.write(?Message(Expr), buffer_id, &@as(?Message(Expr), .(.(kind), msg)))
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buffer.write(?Message(Expr), buffer_id, &@as(?Message(Expr), .(.(kind), msg)))
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}
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}
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@ -6,7 +6,7 @@ WindowServer := struct {
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window_count: uint,
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window_count: uint,
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channel: Channel,
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channel: Channel,
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// ! replace this with a collection when we get an allocator
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// ! replace this with a collection when we get an allocator
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windows: [?WindowData; 10],
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windows: [?Window; 10],
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font: text.Font,
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font: text.Font,
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}
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}
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@ -42,34 +42,51 @@ incoming := fn(): bool {
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// ! do inspection of requested props here
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// ! do inspection of requested props here
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data := WindowData.(props.body, channel, permissions.default)
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data := WindowData.(props.body, channel, permissions.default)
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send_message(WindowData, message.ack, data, channel.client)
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send_message(WindowData, message.ack, data, channel.client)
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server.windows[server.window_count] = data
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surface := new_window_decorations(data.props.dimensions)
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put_filled_rect(surface, .(0, 0), data.props.dimensions + .(DECO_WIDTH, DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM), DECO_COLOUR)
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put_filled_rect(surface, .(0, 0), .(data.props.dimensions.x + DECO_WIDTH, DECO_HEIGHT_TOP), DECO_COLOUR)
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put_text(surface, server.font, .(2, 1), .(0, 0, 0, 255), data.props.title)
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server.windows[server.window_count] = .(data, surface)
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server.window_count += 1
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server.window_count += 1
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}
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}
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return true
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return true
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}
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}
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render_clients := fn(screen: Surface): void {
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$DECO_WIDTH := 2
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// support one window for test case
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$DECO_HEIGHT_TOP := 20
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$DECO_HEIGHT_BOTTOM := 1
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$DECO_COLOUR := Color.(100, 200, 255, 255)
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new_window_decorations := fn(dimensions: math.Vec2(uint)): Surface {
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return new_surface(dimensions.x + DECO_WIDTH, dimensions.y + DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM)
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}
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// ! compositor code. this currently disallows tearing.
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collect_frames := fn(): void {
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window := server.windows[0]
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window := server.windows[0]
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if window == null {
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if window == null {
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return
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return
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}
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}
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header := recv_header(window.channel.server)
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header := recv_header(window.data.channel.server)
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if header == null {
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if header == null | @unwrap(header).kind != message.frame_ready {
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return
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return
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}
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}
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if header.kind != message.frame_ready {
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send_header(message.ack, window.data.channel.client)
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return
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ptr := await_message(^Color, window.data.channel.server)
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}
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// ! weird compiler error
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send_header(message.ack, window.channel.client)
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// if ptr.header.kind != message.ack {
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ptr := await_message(^Color, window.channel.server)
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// return
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if ptr.header.kind != message.ack {
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// }
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return
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put_surface(window.surface, Surface.(ptr.body, window.data.props.dimensions.x, window.data.props.dimensions.y, window.data.props.dimensions.x * window.data.props.dimensions.y), .(DECO_WIDTH / 2, DECO_HEIGHT_TOP), false)
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}
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send_header(message.ack, window.data.channel.client)
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put_surface(screen, .(ptr.body, window.props.dimensions.x, window.props.dimensions.y, window.props.dimensions.x * window.props.dimensions.y), window.props.position, false)
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}
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put_rect(screen, window.props.position - .(1, 1), window.props.dimensions + .(1, 1), .(255, 255, 255, 255))
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put_filled_rect(screen, window.props.position - .(1, 21), .(window.props.dimensions.x + 2, 20), .(255, 255, 255, 255))
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render_clients := fn(screen: Surface): void {
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put_text(screen, server.font, window.props.position - .(-2, 20), .(0, 0, 0, 255), window.props.title)
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window := server.windows[0]
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sync(screen)
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if window == null {
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send_header(message.ack, window.channel.client)
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return
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}
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put_surface(screen, window.surface, window.data.props.position, false)
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sync(screen)
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}
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}
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@ -2,9 +2,18 @@
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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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bmp := @embed("../../../assets/mini.bmp")
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main := fn(): void {
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main := fn(): void {
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sunset.client.find_server()
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sunset.client.find_server()
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window := sunset.client.new(.(.(100, 100), .(700, 100), "Hello, World!\0"))
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image := render.image.from(@bitcast(&bmp))
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if image == null {
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log.error("got no image\0")
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return
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}
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window := sunset.client.new(.(.(100, 100), .(480, 200), "sunset windowing demo paddingpaddingpadding\0"))
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if window == null {
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if window == null {
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log.error("got no window\0")
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log.error("got no window\0")
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return
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return
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@ -12,7 +21,7 @@ main := fn(): void {
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x := 0
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x := 0
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loop {
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loop {
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render.clear(window.surface, render.cyan)
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render.clear(window.surface, render.cyan)
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render.put_filled_circle(window.surface, .(50 + x % window.data.props.dimensions.x, 50), 25, render.magenta)
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render.put_surface(window.surface, image, .(image.width + x % window.data.props.dimensions.x, 20), false)
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if sunset.client.send_frame(window) == false {
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if sunset.client.send_frame(window) == false {
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log.error("did not send frame\0")
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log.error("did not send frame\0")
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}
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}
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@ -5,6 +5,7 @@ main := fn(): void {
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screen := render.init(true)
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screen := render.init(true)
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sunset.server.start()
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sunset.server.start()
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loop if sunset.server.incoming() {
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loop if sunset.server.incoming() {
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sunset.server.collect_frames()
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sunset.server.render_clients(screen)
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sunset.server.render_clients(screen)
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}
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}
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}
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}
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