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9
Cargo.toml Normal file
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@ -0,0 +1,9 @@
[package]
name = "sands_game"
version = "0.1.0"
edition = "2021"
[dependencies]
minifb = "0.27"
rand = "*"
rand_chacha = "*"

2
rust-toolchain.toml Normal file
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@ -0,0 +1,2 @@
[toolchain]
channel = "nightly-2024-07-27"

68
shell.nix Normal file
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@ -0,0 +1,68 @@
{ pkgs ? import <nixpkgs> { } }:
pkgs.mkShell rec {
buildInputs = with pkgs; [
binutils
# linuxPackages.nvidia_x11
# libGLU
# libGL
freeglut
rustup
# opencv
clang
# zlib
udev
];
nativeBuildInputs = with pkgs; [
pkg-config
fontconfig
alsaLib
# ffmpeg_7-full
stdenv.cc.cc.lib
xorg.libX11.dev
xorg.libXi
xorg.libXmu
xorg.libXext
xorg.libX11
xorg.libXv
xorg.libXrandr
xorg.libXcursor
libxkbcommon
vulkan-headers
vulkan-loader
vulkan-tools
vulkan-validation-layers
# onnxruntime
];
extraCmds = '''';
RUSTC_VERSION = pkgs.lib.readFile ./rust-toolchain.toml;
# https://github.com/rust-lang/rust-bindgen#environment-variables
LIBCLANG_PATH =
pkgs.lib.makeLibraryPath [ pkgs.llvmPackages_latest.libclang.lib ];
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath nativeBuildInputs;
shellHook = ''
export PATH=$PATH:''${CARGO_HOME:-~/.cargo}/bin
export PATH=$PATH:''${RUSTUP_HOME:-~/.rustup}/toolchains/$RUSTC_VERSION-x86_64-unknown-linux-gnu/bin/
# alias cargo="nix --extra-experimental-features \"nix-command flakes\" run --impure github:nix-community/nixGL -- cargo"
'';
# Add precompiled library to rustc search path
RUSTFLAGS = (builtins.map (a: "-L ${a}/lib") [
# add libraries here (e.g. pkgs.libvmi)
]);
# Add glibc, clang, glib and other headers to bindgen search path
BINDGEN_EXTRA_CLANG_ARGS =
# Includes with normal include path
(builtins.map (a: ''-I"${a}/include"'') [
# add dev libraries here (e.g. pkgs.libvmi.dev)
pkgs.glibc.dev
])
# Includes with special directory paths
++ [
''
-I"${pkgs.llvmPackages_latest.libclang.lib}/lib/clang/${pkgs.llvmPackages_latest.libclang.version}/include"''
''-I"${pkgs.glib.dev}/include/glib-2.0"''
"-I${pkgs.glib.out}/lib/glib-2.0/include/"
];
}

152
src/engine.rs Normal file
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@ -0,0 +1,152 @@
use std::io::Empty;
use minifb::{Key, Window, WindowOptions};
const WIDTH: usize = 800;
const HEIGHT: usize = 600;
use crate::{materials::*, rand::Random};
pub struct Engine {
pub window: Window,
pub buffer: Vec<u32>,
pub brush_size: usize,
pub random: Random,
}
impl Engine {
pub fn new() -> Self {
Self {
window: Window::new(
"Rising Sands :P | Hit ESC to exit",
WIDTH,
HEIGHT,
WindowOptions::default(),
)
.unwrap_or_else(|e| {
panic!("{}", e);
}),
buffer: vec![0; WIDTH * HEIGHT],
brush_size: 1,
random: Random::new(0),
}
}
pub fn run(&mut self) {
self.clear();
self.window.set_target_fps(60);
while self.window.is_open() {
if self.window.is_key_down(Key::Escape) {
break;
}
if self.window.is_key_down(Key::Equal) {
self.brush_size = self.brush_size.saturating_add(1);
}
if self.window.is_key_down(Key::Minus) {
self.brush_size = self.brush_size.saturating_sub(1);
}
// TODO: something wrong here?
if self.window.get_mouse_down(minifb::MouseButton::Left) {
// TODO: Swap to mm::Discard and handle the mouse outside of the window
let pos = self.window.get_mouse_pos(minifb::MouseMode::Clamp).unwrap();
let half = self.brush_size / 2;
let mouse_x = pos.0 as usize - half;
let mouse_y = pos.1 as usize - half;
for x in 0..self.brush_size {
for y in 0..self.brush_size {
self.set_cell(mouse_x + x, mouse_y + y, SAND);
}
}
}
if self.window.get_mouse_down(minifb::MouseButton::Right) {
// TODO: Swap to mm::Discard and handle the mouse outside of the window
let pos = self.window.get_mouse_pos(minifb::MouseMode::Clamp).unwrap();
let half = self.brush_size / 2;
let mouse_x = pos.0 as usize - half;
let mouse_y = pos.1 as usize - half;
for x in 0..self.brush_size {
for y in 0..self.brush_size {
self.set_cell(mouse_x + x, mouse_y + y, EMPTY);
}
}
}
for x in 0..WIDTH {
for y in 0..HEIGHT {
let index = xy_to_i(x, y);
let cell = self.buffer[index];
if cell == SAND {
let down = self.is_empty(x, y + 1);
let mut left = self.is_empty(x - 1, y + 1);
let mut right = self.is_empty(x + 1, y + 1);
if left && right {
// TODO: handle left/right randomization here
let rand = self.random.random_bool();
left = rand;
right = !rand;
}
if down {
self.set_cell(x, y + 1, SAND)
} else if left {
self.set_cell(x - 1, y + 1, SAND)
} else if right {
self.set_cell(x + 1, y + 1, SAND)
}
if down || left || right {
self.set_cell(x, y, EMPTY);
}
}
}
}
// TODO Handle this.
self.window
.update_with_buffer(&self.buffer, WIDTH, HEIGHT)
.unwrap();
}
}
}
impl Engine {
fn is_empty(&mut self, x: usize, y: usize) -> bool {
let index = xy_to_i(x, y);
if index >= self.buffer.len() {
false
} else {
self.buffer[index] == EMPTY
}
}
fn set_cell(&mut self, x: usize, y: usize, mat: u32) {
let index = xy_to_i(x, y);
if index >= self.buffer.len() {
} else {
self.buffer[index] = mat;
}
}
fn clear(&mut self) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
let index = xy_to_i(x, y);
self.buffer[index] = EMPTY;
}
}
}
}
pub fn xy_to_i(x: usize, y: usize) -> usize {
x + WIDTH * y
}

8
src/main.rs Normal file
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@ -0,0 +1,8 @@
mod engine;
mod materials;
mod rand;
fn main() {
let mut engine = engine::Engine::new();
engine.run();
}

2
src/materials.rs Normal file
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@ -0,0 +1,2 @@
pub const EMPTY: u32 = 0x00_00_00;
pub const SAND: u32 = 0xFF_99_50;

21
src/rand.rs Normal file
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@ -0,0 +1,21 @@
use rand::prelude::*;
use rand_chacha::ChaCha20Rng;
// Seeded random number generation.
pub struct Random {
seed: u64,
rng: ChaCha20Rng,
}
impl Random {
pub fn new(seed: u64) -> Self {
Self {
seed,
rng: ChaCha20Rng::from_entropy(),
}
}
pub fn random_bool(&mut self) -> bool {
self.rng.gen_bool(0.5)
}
}