vga/src/writers/graphics_640x480x16.rs

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use crate::{
colors::Color16Bit,
vga::{Plane, Vga, VideoMode, VGA},
};
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
static PLANES: &'static [Plane] = &[Plane::Plane0, Plane::Plane1, Plane::Plane2, Plane::Plane3];
/// A basic interface for interacting with vga graphics mode 640x480x16
///
/// # Examples
///
/// Basic usage:
///
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/// ```no_run
/// use vga::Graphics640x480x16;
///
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/// let graphics_mode = Graphics640x480x16::new();
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///
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/// graphics_mode.set_mode();
/// graphics_mode.clear_screen();
/// ```
pub struct Graphics640x480x16;
impl Graphics640x480x16 {
/// Creates a new `Graphics640x480x16`.
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
}
/// Clears the screen by setting all pixels to `Color16Bit::Black`.
pub fn clear_screen(&self) {
for x in 0..WIDTH {
for y in 0..HEIGHT {
self.set_pixel(x, y, Color16Bit::Yellow);
}
}
}
/// Sets the given pixel at `(x, y)` to the given `color`.
///
/// Panics if `x >= 640` or `y >= 480`.
pub fn set_pixel(&self, x: usize, y: usize, color: Color16Bit) {
assert!(x < WIDTH, "x >= {}", WIDTH);
assert!(y < HEIGHT, "y >= {}", HEIGHT);
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = (x / 8 + (WIDTH / 8) * y) as isize;
// Store the current value for masking.
let x = x & 7;
let mask = 0x80 >> (x & 7);
let mut plane_mask = 0x01;
for plane in PLANES {
vga.set_plane(*plane);
let current_value = unsafe { frame_buffer.offset(offset).read_volatile() };
let new_value = if plane_mask & color as u8 != 0 {
current_value | mask
} else {
current_value & !mask
};
unsafe {
frame_buffer.offset(offset).write_volatile(new_value);
}
plane_mask <<= 1;
}
}
/// Sets the graphics device to `VideoMode::Mode640x480x16`.
pub fn set_mode(&self) {
VGA.lock().set_video_mode(VideoMode::Mode640x480x16);
}
/// Returns the start of the `FrameBuffer` as `*mut u8` as
/// well as a lock to the vga driver. This ensures the vga
/// driver stays locked while the frame buffer is in use.
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
}