windows-nt/Source/XPSP1/NT/multimedia/directx/dsound/dsdmoprp/directsoundfxi3dl2reverbpage.cpp

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2020-09-26 03:20:57 -05:00
// DirectSoundFXI3DL2ReverbPage.cpp : Implementation of CDirectSoundFXI3DL2ReverbPage
#include "stdafx.h"
#include "Dsdmoprp.h"
#include "DirectSoundFXI3DL2ReverbPage.h"
DSFXI3DL2Reverb CDirectSoundFXI3DL2ReverbPage::Presets[] =
{
{I3DL2_ENVIRONMENT_PRESET_DEFAULT},
{I3DL2_ENVIRONMENT_PRESET_GENERIC},
{I3DL2_ENVIRONMENT_PRESET_PADDEDCELL},
{I3DL2_ENVIRONMENT_PRESET_ROOM},
{I3DL2_ENVIRONMENT_PRESET_BATHROOM},
{I3DL2_ENVIRONMENT_PRESET_LIVINGROOM},
{I3DL2_ENVIRONMENT_PRESET_STONEROOM},
{I3DL2_ENVIRONMENT_PRESET_AUDITORIUM},
{I3DL2_ENVIRONMENT_PRESET_CONCERTHALL},
{I3DL2_ENVIRONMENT_PRESET_CAVE},
{I3DL2_ENVIRONMENT_PRESET_ARENA},
{I3DL2_ENVIRONMENT_PRESET_HANGAR},
{I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY},
{I3DL2_ENVIRONMENT_PRESET_HALLWAY},
{I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR},
{I3DL2_ENVIRONMENT_PRESET_ALLEY},
{I3DL2_ENVIRONMENT_PRESET_FOREST},
{I3DL2_ENVIRONMENT_PRESET_CITY},
{I3DL2_ENVIRONMENT_PRESET_MOUNTAINS},
{I3DL2_ENVIRONMENT_PRESET_QUARRY},
{I3DL2_ENVIRONMENT_PRESET_PLAIN},
{I3DL2_ENVIRONMENT_PRESET_PARKINGLOT},
{I3DL2_ENVIRONMENT_PRESET_SEWERPIPE},
{I3DL2_ENVIRONMENT_PRESET_UNDERWATER},
{I3DL2_ENVIRONMENT_PRESET_SMALLROOM},
{I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM},
{I3DL2_ENVIRONMENT_PRESET_LARGEROOM},
{I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL},
{I3DL2_ENVIRONMENT_PRESET_LARGEHALL},
{I3DL2_ENVIRONMENT_PRESET_PLATE},
};
/////////////////////////////////////////////////////////////////////////////
// CDirectSoundFXI3DL2ReverbPage
CDirectSoundFXI3DL2ReverbPage::CDirectSoundFXI3DL2ReverbPage()
{
m_dwTitleID = IDS_TITLEDirectSoundFXI3DL2ReverbPage;
m_dwHelpFileID = IDS_HELPFILEDirectSoundFXI3DL2ReverbPage;
m_dwDocStringID = IDS_DOCSTRINGDirectSoundFXI3DL2ReverbPage;
m_rgpHandlers[0] = &m_sliderRoom;
m_rgpHandlers[1] = &m_sliderRoomHF;
m_rgpHandlers[2] = &m_sliderRoomRolloffFactor;
m_rgpHandlers[3] = &m_sliderDecayTime;
m_rgpHandlers[4] = &m_sliderDecayHFRatio;
m_rgpHandlers[5] = &m_sliderReflections;
m_rgpHandlers[6] = &m_sliderReflectionsDelay;
m_rgpHandlers[7] = &m_sliderReverb;
m_rgpHandlers[8] = &m_sliderReverbDelay;
m_rgpHandlers[9] = &m_sliderDiffusion;
m_rgpHandlers[10] = &m_sliderDensity;
m_rgpHandlers[11] = &m_sliderHFReference;
m_rgpHandlers[12] = &m_sliderQuality;
m_rgpHandlers[13] = NULL;
}
STDMETHODIMP CDirectSoundFXI3DL2ReverbPage::SetObjects(ULONG nObjects, IUnknown **ppUnk)
{
if (nObjects < 1 || nObjects > 1)
return E_UNEXPECTED;
HRESULT hr = ppUnk[0]->QueryInterface(IID_IDirectSoundFXI3DL2Reverb, reinterpret_cast<void**>(&m_IDSFXI3DL2Reverb));
return hr;
}
STDMETHODIMP CDirectSoundFXI3DL2ReverbPage::Apply(void)
{
if (!m_IDSFXI3DL2Reverb)
return E_UNEXPECTED;
DSFXI3DL2Reverb dsfxi3dl2reverb;
ZeroMemory(&dsfxi3dl2reverb, sizeof(DSFXI3DL2Reverb));
dsfxi3dl2reverb.lRoom = static_cast<LONG>(m_sliderRoom.GetValue());
dsfxi3dl2reverb.lRoomHF = static_cast<LONG>(m_sliderRoomHF.GetValue());
dsfxi3dl2reverb.flRoomRolloffFactor = m_sliderRoomRolloffFactor.GetValue();
dsfxi3dl2reverb.flDecayTime = m_sliderDecayTime.GetValue();
dsfxi3dl2reverb.flDecayHFRatio = m_sliderDecayHFRatio.GetValue();
dsfxi3dl2reverb.lReflections = static_cast<LONG>(m_sliderReflections.GetValue());
dsfxi3dl2reverb.flReflectionsDelay = m_sliderReflectionsDelay.GetValue();
dsfxi3dl2reverb.lReverb = static_cast<LONG>(m_sliderReverb.GetValue());
dsfxi3dl2reverb.flReverbDelay = m_sliderReverbDelay.GetValue();
dsfxi3dl2reverb.flDiffusion = m_sliderDiffusion.GetValue();
dsfxi3dl2reverb.flDensity = m_sliderDensity.GetValue();
dsfxi3dl2reverb.flHFReference = m_sliderHFReference.GetValue();
HRESULT hr = m_IDSFXI3DL2Reverb->SetAllParameters(&dsfxi3dl2reverb);
if (FAILED(hr))
return hr;
hr = m_IDSFXI3DL2Reverb->SetQuality(static_cast<long>(m_sliderQuality.GetValue()));
if (FAILED(hr))
return hr;
SetDirty(FALSE);
return S_OK;
}
LRESULT CDirectSoundFXI3DL2ReverbPage::OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
if (!m_IDSFXI3DL2Reverb)
return 1;
DSFXI3DL2Reverb dsfxi3dl2reverb;
ZeroMemory(&dsfxi3dl2reverb, sizeof(DSFXI3DL2Reverb));
m_IDSFXI3DL2Reverb->GetAllParameters(&dsfxi3dl2reverb);
LONG lQuality = 0;
m_IDSFXI3DL2Reverb->GetQuality(&lQuality);
m_sliderRoom.Init(GetDlgItem(IDC_SLIDER_Room), GetDlgItem(IDC_EDIT_Room), DSFX_I3DL2REVERB_ROOM_MIN, DSFX_I3DL2REVERB_ROOM_MAX, true);
m_sliderRoom.SetValue(static_cast<float>(dsfxi3dl2reverb.lRoom));
m_sliderRoomHF.Init(GetDlgItem(IDC_SLIDER_RoomHF), GetDlgItem(IDC_EDIT_RoomHF), DSFX_I3DL2REVERB_ROOMHF_MIN, DSFX_I3DL2REVERB_ROOMHF_MAX, true);
m_sliderRoomHF.SetValue(static_cast<float>(dsfxi3dl2reverb.lRoomHF));
m_sliderRoomRolloffFactor.Init(GetDlgItem(IDC_SLIDER_RoomRolloffFactor), GetDlgItem(IDC_EDIT_RoomRolloffFactor), DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MIN, DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MAX, false);
m_sliderRoomRolloffFactor.SetValue(dsfxi3dl2reverb.flRoomRolloffFactor);
m_sliderDecayTime.Init(GetDlgItem(IDC_SLIDER_DecayTime), GetDlgItem(IDC_EDIT_DecayTime), DSFX_I3DL2REVERB_DECAYTIME_MIN, DSFX_I3DL2REVERB_DECAYTIME_MAX, false);
m_sliderDecayTime.SetValue(dsfxi3dl2reverb.flDecayTime);
m_sliderDecayHFRatio.Init(GetDlgItem(IDC_SLIDER_DecayHFRatio), GetDlgItem(IDC_EDIT_DecayHFRatio), DSFX_I3DL2REVERB_DECAYHFRATIO_MIN, DSFX_I3DL2REVERB_DECAYHFRATIO_MAX, false);
m_sliderDecayHFRatio.SetValue(dsfxi3dl2reverb.flDecayHFRatio);
m_sliderReflections.Init(GetDlgItem(IDC_SLIDER_Reflections), GetDlgItem(IDC_EDIT_Reflections), DSFX_I3DL2REVERB_REFLECTIONS_MIN, DSFX_I3DL2REVERB_REFLECTIONS_MAX, true);
m_sliderReflections.SetValue(static_cast<float>(dsfxi3dl2reverb.lReflections));
m_sliderReflectionsDelay.Init(GetDlgItem(IDC_SLIDER_ReflectionsDelay), GetDlgItem(IDC_EDIT_ReflectionsDelay), DSFX_I3DL2REVERB_REFLECTIONSDELAY_MIN, DSFX_I3DL2REVERB_REFLECTIONSDELAY_MAX, false);
m_sliderReflectionsDelay.SetValue(dsfxi3dl2reverb.flReflectionsDelay);
m_sliderReverb.Init(GetDlgItem(IDC_SLIDER_Reverb), GetDlgItem(IDC_EDIT_Reverb), DSFX_I3DL2REVERB_REVERB_MIN, DSFX_I3DL2REVERB_REVERB_MAX, true);
m_sliderReverb.SetValue(static_cast<float>(dsfxi3dl2reverb.lReverb));
m_sliderReverbDelay.Init(GetDlgItem(IDC_SLIDER_ReverbDelay), GetDlgItem(IDC_EDIT_ReverbDelay), DSFX_I3DL2REVERB_REVERBDELAY_MIN, DSFX_I3DL2REVERB_REVERBDELAY_MAX, false);
m_sliderReverbDelay.SetValue(dsfxi3dl2reverb.flReverbDelay);
m_sliderDiffusion.Init(GetDlgItem(IDC_SLIDER_Diffusion), GetDlgItem(IDC_EDIT_Diffusion), DSFX_I3DL2REVERB_DIFFUSION_MIN, DSFX_I3DL2REVERB_DIFFUSION_MAX, false);
m_sliderDiffusion.SetValue(dsfxi3dl2reverb.flDiffusion);
m_sliderDensity.Init(GetDlgItem(IDC_SLIDER_Density), GetDlgItem(IDC_EDIT_Density), DSFX_I3DL2REVERB_DENSITY_MIN, DSFX_I3DL2REVERB_DENSITY_MAX, false);
m_sliderDensity.SetValue(dsfxi3dl2reverb.flDensity);
m_sliderHFReference.Init(GetDlgItem(IDC_SLIDER_HFReference), GetDlgItem(IDC_EDIT_HFReference), DSFX_I3DL2REVERB_HFREFERENCE_MIN, DSFX_I3DL2REVERB_HFREFERENCE_MAX, false);
m_sliderHFReference.SetValue(dsfxi3dl2reverb.flHFReference);
m_sliderQuality.Init(GetDlgItem(IDC_SLIDER_Quality), GetDlgItem(IDC_EDIT_Quality), DSFX_I3DL2REVERB_QUALITY_MIN, DSFX_I3DL2REVERB_QUALITY_MAX, true);
m_sliderQuality.SetValue(static_cast<float>(lQuality));
FillCombo(GetDlgItem(IDC_PRESET));
return 1;
}
LRESULT CDirectSoundFXI3DL2ReverbPage::OnControlMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
LRESULT lr = MessageHandlerChain(m_rgpHandlers, uMsg, wParam, lParam, bHandled);
if (bHandled)
{
//Mark the Page as Dirty
SetDirty(TRUE);
//Clear the ComboBox
::SendMessage(GetDlgItem(IDC_PRESET),CB_SETCURSEL, static_cast<WPARAM>(-1),static_cast<LPARAM>(0));
}
return lr;
}
void CDirectSoundFXI3DL2ReverbPage::FillCombo(HWND hWnd)
{
CONST int BUFFERLEN=256; //Maximum size of the string for the DropDown.
TCHAR tchBuffer[BUFFERLEN];
LRESULT lr;
int cCh;
//We're going to fillup the DropDown Listbox with strings and data
for (int i=0;i<NUMPRESETS;i++)
{
//Load the Strings
cCh = LoadString(_Module.GetResourceInstance(),IDS_PRESETDefault + i, tchBuffer, BUFFERLEN);
// 0 indicates an error -- bail
ATLASSERT(cCh != 0);
//Put the string in the dropdown
//lr will be the index in the dropdown where the item was put
lr =::SendMessage(hWnd,CB_ADDSTRING,(WPARAM) 0,(LPARAM) tchBuffer);
ATLASSERT(lr != CB_ERR && lr != CB_ERRSPACE);
//Put the index into the preset array that goes with the string
//into the itemdata for the dropdown
lr = ::SendMessage(hWnd,CB_SETITEMDATA,(WPARAM) lr,(LPARAM) i);
ATLASSERT(lr != CB_ERR);
//Don't select anything to start
::SendMessage(hWnd,CB_SETCURSEL,(WPARAM)-1,(LPARAM)0);
}
}
LRESULT CDirectSoundFXI3DL2ReverbPage::OnComboControlMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
LRESULT lr = 0;
bHandled = FALSE;
HWND hWnd;
switch(uMsg)
{
case WM_COMMAND:
if (HIWORD(wParam) == CBN_SELCHANGE && LOWORD(wParam) == IDC_PRESET)
{
hWnd = reinterpret_cast<HWND>(lParam);
//Get the Index of the Current Selection
lr = ::SendMessage(hWnd, CB_GETCURSEL, static_cast<WPARAM>(0), static_cast<LPARAM>(0));
if (lr == CB_ERR)
break;
//Get the ItemData -- This is the index into the Presets Array
lr = ::SendMessage(hWnd, CB_GETITEMDATA, static_cast<WPARAM>(lr), static_cast<LPARAM>(0));
if (lr == CB_ERR)
break;
//Set the object with the presets
m_IDSFXI3DL2Reverb->SetAllParameters(&Presets[lr]);
//Retrive the values from the object
DSFXI3DL2Reverb dsfxi3dl2reverb;
ZeroMemory(&dsfxi3dl2reverb, sizeof(DSFXI3DL2Reverb));
m_IDSFXI3DL2Reverb->GetAllParameters(&dsfxi3dl2reverb);
//Set the sliders
m_sliderRoom.SetValue(static_cast<float>(dsfxi3dl2reverb.lRoom));
m_sliderRoomHF.SetValue(static_cast<float>(dsfxi3dl2reverb.lRoomHF));
m_sliderRoomRolloffFactor.SetValue(dsfxi3dl2reverb.flRoomRolloffFactor);
m_sliderDecayTime.SetValue(dsfxi3dl2reverb.flDecayTime);
m_sliderDecayHFRatio.SetValue(dsfxi3dl2reverb.flDecayHFRatio);
m_sliderReflections.SetValue(static_cast<float>(dsfxi3dl2reverb.lReflections));
m_sliderReflectionsDelay.SetValue(dsfxi3dl2reverb.flReflectionsDelay);
m_sliderReverb.SetValue(static_cast<float>(dsfxi3dl2reverb.lReverb));
m_sliderReverbDelay.SetValue(dsfxi3dl2reverb.flReverbDelay);
m_sliderDiffusion.SetValue(dsfxi3dl2reverb.flDiffusion);
m_sliderDensity.SetValue(dsfxi3dl2reverb.flDensity);
m_sliderHFReference.SetValue(dsfxi3dl2reverb.flHFReference);
bHandled = TRUE;
SetDirty(TRUE);
}
}
return 0;
}