508 lines
13 KiB
C
508 lines
13 KiB
C
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///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2000, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// radproxy.h
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//
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// SYNOPSIS
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//
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// Declares the interface into the reusable RadiusProxy engine. This should
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// have no IAS specific dependencies.
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//
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// MODIFICATION HISTORY
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//
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// 02/08/2000 Original version.
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// 05/30/2000 Eliminate QUESTIONABLE state.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef RADPROXY_H
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#define RADPROXY_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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#include <iascache.h>
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#include <iasobj.h>
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#include <radshare.h>
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#include <timerq.h>
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#include <udpsock.h>
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struct RadiusAttribute;
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struct RadiusPacket;
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class Request;
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class Session;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// RemotePort
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//
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// DESCRIPTION
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//
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// Describes a remote endpoint for a RADIUS conversation.
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//
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///////////////////////////////////////////////////////////////////////////////
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class RemotePort
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{
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public:
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// Read-only properties.
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const InternetAddress address;
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const RadiusOctets secret;
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RemotePort(
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ULONG ipAddress,
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USHORT port,
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PCSTR sharedSecret
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);
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RemotePort(const RemotePort& port);
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// Returns a packet identifier to use when sending a request to this port.
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BYTE getIdentifier() throw ()
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{ return (BYTE)++nextIdentifier; }
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// Synchronizes this with the state of 'port', i.e., use the same next
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// identifier.
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void copyState(const RemotePort& port) throw ()
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{ nextIdentifier = port.nextIdentifier; }
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bool operator==(const RemotePort& p) const throw ()
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{ return address == p.address && secret == p.secret; }
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private:
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Count nextIdentifier;
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// Not implemented.
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RemotePort& operator=(RemotePort&);
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// struct
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//
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// RemoteServerConfig
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//
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// DESCRIPTION
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//
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// Plain ol' data holding all the configuration associated with a
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// RemoteServer. This spares clients from having to call a monster
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// contructor when creating a remote server.
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//
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///////////////////////////////////////////////////////////////////////////////
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struct RemoteServerConfig
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{
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GUID guid;
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ULONG ipAddress;
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USHORT authPort;
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USHORT acctPort;
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PCSTR authSecret;
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PCSTR acctSecret;
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ULONG priority;
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ULONG weight;
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ULONG timeout;
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ULONG maxLost;
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ULONG blackout;
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bool sendSignature;
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bool sendAcctOnOff;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// RemoteServer
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//
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// DESCRIPTION
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//
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// Describes a remote RADIUS server and maintains the state of that server.
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//
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///////////////////////////////////////////////////////////////////////////////
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class RemoteServer
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{
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public:
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DECLARE_REFERENCE_COUNT();
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// Unique ID for this server.
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const GUID guid;
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// Authentication and accounting ports.
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RemotePort authPort;
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RemotePort acctPort;
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// Read-only properties for load-balancing and failover.
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const ULONG priority;
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const ULONG weight;
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// Read-only properties for determining server state.
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const ULONG timeout;
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const LONG maxLost;
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const ULONG blackout;
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// Should we always send a Signature attribute?
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const bool sendSignature;
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// Should we formard Accounting-On/Off requests?
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const bool sendAcctOnOff;
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RemoteServer(const RemoteServerConfig& config);
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// Returns the servers IP address.
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ULONG getAddress() const throw ()
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{ return authPort.address.sin_addr.s_addr; }
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// Returns 'true' if the server is available for use.
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bool isAvailable() const throw ()
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{ return state == AVAILABLE; }
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// Returns 'true' if the server should receive a broadcast.
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bool shouldBroadcast() throw ();
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// Notifies the RemoteServer that a valid packet has been received. Returns
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// true if this triggers a state change.
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bool onReceive() throw ();
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// Notfies the RemoteServer that a request has timed out. Returns true if
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// this triggers a state change.
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bool onTimeout() throw ();
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// Synchronize the state of this server with target.
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void copyState(const RemoteServer& target) throw ();
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bool operator==(const RemoteServer& s) const throw ();
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protected:
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// This is virtual so that RemoteServer can server as a base class.
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virtual ~RemoteServer() throw () { }
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private:
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// Possible states of the server.
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enum State
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{
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AVAILABLE, // Server is available for use.
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UNAVAILABLE, // Not available but may receive broadcasts.
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LOCKED // Locked by a thread; prevents multiple threads from
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// simultaneously broadcasting to a server.
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};
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// Transition the server state; returns 'true' if successful.
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bool changeState(State from, State to) throw ();
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State state; // Current state of the server.
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LONG lostCount; // Number of packets lost since last received.
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ULONG64 expiry; // Time when blackout interval expires.
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// Not implemented.
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RemoteServer& operator=(RemoteServer&);
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};
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typedef ObjectPointer<RemoteServer> RemoteServerPtr;
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typedef ObjectVector<RemoteServer> RemoteServers;
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class RequestStack;
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class ProxyContext;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// ServerGroup
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//
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// DESCRIPTION
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//
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// Load balances requests among a group of RemoteServers.
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//
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///////////////////////////////////////////////////////////////////////////////
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class ServerGroup
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{
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public:
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DECLARE_REFERENCE_COUNT();
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ServerGroup(
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PCWSTR groupName,
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RemoteServer* const* first,
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RemoteServer* const* last
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);
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// Returns the number of servers in the group.
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ULONG size() const throw ()
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{ return servers.size(); }
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bool isEmpty() const throw ()
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{ return servers.empty(); }
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// Name used to identify the group.
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PCWSTR getName() const throw ()
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{ return name; }
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// Returns a collection of servers that should receive the request.
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void getServersForRequest(
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ProxyContext* context,
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BYTE packetCode,
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RequestStack& result
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) const;
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// Methods for iterating the servers in the group.
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RemoteServers::iterator begin() const throw ()
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{ return servers.begin(); }
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RemoteServers::iterator end() const throw ()
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{ return servers.end(); }
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private:
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~ServerGroup() throw () { }
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// Pick a server from the list. The list must not be empty, and all the
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// servers must have the same priority.
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static RemoteServer* pickServer(
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RemoteServers::iterator first,
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RemoteServers::iterator last
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) throw ();
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// Array of servers in priority order.
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RemoteServers servers;
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// End of top priority level in array.
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RemoteServers::iterator endTopPriority;
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// Maximum number of bytes required to hold the server candidates.
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ULONG maxCandidatesSize;
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RadiusString name;
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static ULONG theSeed;
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// Not implemented.
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ServerGroup(const ServerGroup&);
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ServerGroup& operator=(const ServerGroup&);
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};
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typedef ObjectPointer<ServerGroup> ServerGroupPtr;
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typedef ObjectVector<ServerGroup> ServerGroups;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// ServerGroupManager
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//
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// DESCRIPTION
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//
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// Manages a collection of ServerGroups.
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//
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///////////////////////////////////////////////////////////////////////////////
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class ServerGroupManager
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{
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public:
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ServerGroupManager() throw () { }
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// Set the server groups to be managed.
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bool setServerGroups(
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ServerGroups::iterator begin,
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ServerGroups::iterator end
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) throw ();
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// Returns a server with the given IP address.
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RemoteServerPtr findServer(
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ULONG address
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) const throw ();
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void getServersByGroup(
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ProxyContext* context,
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BYTE packetCode,
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PCWSTR name,
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RequestStack& result
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) const;
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void getServersForAcctOnOff(
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ProxyContext* context,
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RequestStack& result
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) const;
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private:
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// Synchronize access.
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mutable RWLock monitor;
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// Server groups being managed sorted by name.
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ServerGroups groups;
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// All servers sorted by guid.
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RemoteServers byAddress;
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// All servers sorted by guid.
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RemoteServers byGuid;
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// Servers to receive Accounting-On/Off requests.
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RemoteServers acctServers;
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// Not implemented.
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ServerGroupManager(const ServerGroupManager&);
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ServerGroupManager& operator=(const ServerGroupManager&);
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};
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class RadiusProxyClient;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// RadiusProxyEngine
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//
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// DESCRIPTION
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//
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// Implements a RADIUS proxy.
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//
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///////////////////////////////////////////////////////////////////////////////
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class RadiusProxyEngine : PacketReceiver
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{
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public:
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// Final result of processing a request.
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enum Result
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{
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resultSuccess,
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resultNotEnoughMemory,
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resultUnknownServerGroup,
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resultUnknownServer,
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resultInvalidRequest,
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resultSendError,
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resultRequestTimeout
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};
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RadiusProxyEngine(RadiusProxyClient* source);
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~RadiusProxyEngine() throw ();
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// Set the server groups to be used by the proxy.
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bool setServerGroups(
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ServerGroup* const* begin,
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ServerGroup* const* end
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) throw ();
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// Forward a request to the given server group.
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void forwardRequest(
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PVOID context,
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PCWSTR serverGroup,
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BYTE code,
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const BYTE* requestAuthenticator,
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const RadiusAttribute* begin,
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const RadiusAttribute* end
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) throw ();
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// Callback when a request context has been abandoned.
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static void onRequestAbandoned(
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PVOID context,
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RemoteServer* server
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) throw ();
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// Callback when a request has timed out.
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static void onRequestTimeout(
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Request* request
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) throw ();
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private:
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// Methods for associating a stateful authentication session with a
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// particular server.
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RemoteServerPtr getServerAffinity(
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const RadiusPacket& packet
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) throw ();
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void setServerAffinity(
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const RadiusPacket& packet,
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RemoteServer& server
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) throw ();
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// PacketReceiver callbacks.
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virtual void onReceive(
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UDPSocket& socket,
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ULONG_PTR key,
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const SOCKADDR_IN& remoteAddress,
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BYTE* buffer,
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ULONG bufferLength
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) throw ();
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virtual void onReceiveError(
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UDPSocket& socket,
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ULONG_PTR key,
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ULONG errorCode
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) throw ();
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// Forward a request to an individual RemoteServer.
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Result sendRequest(
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RadiusPacket& packet,
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Request* request
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);
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// Report an event to the client.
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void reportEvent(
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const RadiusEvent& event
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) const throw ();
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void reportEvent(
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RadiusEvent& event,
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RadiusEventType type
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) const throw ();
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// Callback when a timer has expired.
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static VOID NTAPI onTimerExpiry(PVOID context, BOOLEAN flag) throw ();
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// The object supplying us with requests.
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RadiusProxyClient* client;
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// The local address of the proxy. Used when forming Proxy-State.
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ULONG proxyAddress;
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// UDP sockets used for network I/O.
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UDPSocket authSock;
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UDPSocket acctSock;
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// Server groups used for processing groups.
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ServerGroupManager groups;
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// Table of pending requests.
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HashTable< LONG, Request > pending;
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// Queue of pending requests.
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TimerQueue timers;
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// Table of current authentication sessions.
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Cache< RadiusRawOctets, Session > sessions;
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// Global pointer to the RadiusProxyEngine. This is a hack, but it saves me
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// from having to give every Request and Context object a back pointer.
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static RadiusProxyEngine* theProxy;
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// Not implemented.
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RadiusProxyEngine(const RadiusProxyEngine&);
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RadiusProxyEngine& operator=(const RadiusProxyEngine&);
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// RadiusProxyClient
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//
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// DESCRIPTION
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//
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// Abstract base class for clients of the RadiusProxy engine.
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//
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///////////////////////////////////////////////////////////////////////////////
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class __declspec(novtable) RadiusProxyClient
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{
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public:
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// Invoked to report one of the above events.
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virtual void onEvent(
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const RadiusEvent& event
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) throw () = 0;
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// Invoked exactly once for each call to RadiusProxyEngine::forwardRequest.
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virtual void onComplete(
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RadiusProxyEngine::Result result,
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PVOID context,
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RemoteServer* server,
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BYTE code,
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const RadiusAttribute* begin,
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const RadiusAttribute* end
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) throw () = 0;
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};
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#endif // RADPROXY_H
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