75 lines
1.4 KiB
Plaintext
75 lines
1.4 KiB
Plaintext
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#
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# The MAJORCOMP and MINORCOMP variables are defined
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# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
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# cross compiling to provide unique filenames in a flat namespace.
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#
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MAJORCOMP=glpm
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MINORCOMP=glpm32
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COFFBASE_TXT_FILE=$(PROJECT_ROOT)\opengl3\pmesh\coffbase.txt
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#
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# The TARGETNAME variable is defined by the developer. It is the name of
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# the target (component) that is being built by this makefile. It
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# should NOT include any path or file extension information.
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#
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TARGETNAME=glpm
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TARGETPATH=$(_OBJ_DIR)
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TARGETTYPE=DYNLINK
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# Make sure the component libs are built first
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SYNCHRONIZE_DRAIN = 1
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TARGETLIBS = $(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\opengl32.lib \
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$(SDK_LIB_PATH)\glu32.lib \
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$(SDK_LIB_PATH)\glaux.lib \
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$(SDK_LIB_PATH)\gdi32.lib \
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$(WINDOWS_LIB_PATH)\dciman32.lib \
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$(SDK_LIB_PATH)\comdlg32.lib \
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$(SDK_LIB_PATH)\comctl32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\uuid.lib
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NTDEBUGTYPE=both
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NTDEBUG=ntsd
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MSC_OPTIMIZATION=/Od
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USE_MSVCRT=1
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# INCLUDES=c:\msdev\include
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# C_DEFINES=$(C_DEFINES) -DWIN32
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C_DEFINES=$(C_DEFINES)
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SOURCES = \
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cpmesh.cxx \
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load.cxx \
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fileio.cxx \
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aglmesh.cxx \
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sglmesh.cxx \
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vsplit.cxx \
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glpmguids.cxx
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PRECOMPILED_INCLUDE = precomp.h
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PRECOMPILED_PCH = precomp.pch
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PRECOMPILED_OBJ = precomp.obj
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