windows-nt/Source/XPSP1/NT/multimedia/opengl/pmesh/sources
2020-09-26 16:20:57 +08:00

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#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=glpm
MINORCOMP=glpm32
COFFBASE_TXT_FILE=$(PROJECT_ROOT)\opengl3\pmesh\coffbase.txt
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=glpm
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
# Make sure the component libs are built first
SYNCHRONIZE_DRAIN = 1
TARGETLIBS = $(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\opengl32.lib \
$(SDK_LIB_PATH)\glu32.lib \
$(SDK_LIB_PATH)\glaux.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(WINDOWS_LIB_PATH)\dciman32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib
NTDEBUGTYPE=both
NTDEBUG=ntsd
MSC_OPTIMIZATION=/Od
USE_MSVCRT=1
# INCLUDES=c:\msdev\include
# C_DEFINES=$(C_DEFINES) -DWIN32
C_DEFINES=$(C_DEFINES)
SOURCES = \
cpmesh.cxx \
load.cxx \
fileio.cxx \
aglmesh.cxx \
sglmesh.cxx \
vsplit.cxx \
glpmguids.cxx
PRECOMPILED_INCLUDE = precomp.h
PRECOMPILED_PCH = precomp.pch
PRECOMPILED_OBJ = precomp.obj