windows-nt/Source/XPSP1/NT/sdktools/setedit/utils.c

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2020-09-26 03:20:57 -05:00
/*
==============================================================================
Application:
Microsoft Windows NT (TM) Performance Monitor
File:
utils.c -- miscellaneous utility routines.
This file contains miscellaneous utiltity routines, mostly
low-level windows helpers. These routines are not specific
to the perfmon utillity.
Copyright 1992, Microsoft Corporation. All Rights Reserved.
Microsoft Confidential.
==============================================================================
*/
//==========================================================================//
// Includes //
//==========================================================================//
#include <stdarg.h> // For ANSI variable args. Dont use UNIX <varargs.h>
#include <stdlib.h> // For itoa
#include <stdio.h> // for vsprintf.
#include <string.h> // for strtok
#include <wchar.h> // for swscanf
#include "setedit.h"
#include "pmemory.h" // for MemoryXXX (mallloc-type) routines
#include "utils.h"
#include "pmhelpid.h" // IDs for WinHelp
#include "perfmops.h"
//==========================================================================//
// Constants //
//==========================================================================//
#define DOS_FILES 0x0000 // Ordinary files
#define DOS_READONLY 0x0001 // Read-only files
#define DOS_HIDDEN 0x0002 // Hidden files
#define DOS_SYSTEM 0x0004 // System files
#define DOS_SUBDIRECTORIES 0x0010 // Subdirectories
#define DOS_ARCHIVES 0x0020 // Archives
#define DOS_LIB_DIR 0x2000 // LB_DIR flag
#define DOS_DRIVES 0x4000 // Drives
#define DOS_EXCLUSIVE 0x8000 // Exclusive bit
#define DOS_DRIVES_DIRECTORIES 0xC010 // Find drives and directories only
#define WILD_ONE '?'
#define WILD_ANY '*'
//==========================================================================//
// Local Functions //
//==========================================================================//
void ClientRectToScreen (HWND hWnd,
LPRECT lpRect)
/*
Effect: Remaps lpRect from client coordinates to screen
coordinates. Analogous to ClientToScreen for rectangles.
Note: To convert a rectangle from the client coordinates of
Wnd1 to the client coordinates of Wnd2, call:
ClientRectToScreen (hWnd1, &rect) ;
ScreenRectToClient (hWnd2, &rect) ;
See Also: ClientToScreen (windows), ScreenRectToClient.
Internals: Since a rectangle is really only two points, let
windows do the work with ClientToScreen.
*/
{ /* ClientRectToScreen */
POINT pt1, pt2 ;
pt1.x = lpRect->left ;
pt1.y = lpRect->top ;
pt2.x = lpRect->right ;
pt2.y = lpRect->bottom ;
ClientToScreen (hWnd, &pt1) ;
ClientToScreen (hWnd, &pt2) ;
lpRect->left = pt1.x ;
lpRect->top = pt1.y ;
lpRect->right = pt2.x ;
lpRect->bottom = pt2.y ;
} // ClientRectToScreen
void ScreenRectToClient (HWND hWnd, LPRECT lpRect)
/*
Effect: Remaps lpRect from screen coordinates to client
coordinates. Analogous to ScreenToClient for rectangles.
Note: To convert a rectangle from the client coordinates of
Wnd1 to the client coordinates of Wnd2, call:
ClientRectToScreen (hWnd1, &rect) ;
ScreenRectToClient (hWnd2, &rect) ;
See Also: ScreenToClient (windows), ClientRectToScreen.
Internals: Since a rectangle is really only two points, let
windows do the work with ScreenToClient.
*/
{ // ScreenRectToClient
POINT pt1, pt2 ;
pt1.x = lpRect->left ;
pt1.y = lpRect->top ;
pt2.x = lpRect->right ;
pt2.y = lpRect->bottom ;
ScreenToClient (hWnd, &pt1) ;
ScreenToClient (hWnd, &pt2) ;
lpRect->left = pt1.x ;
lpRect->top = pt1.y ;
lpRect->right = pt2.x ;
lpRect->bottom = pt2.y ;
} // ScreenRectToClient
//==========================================================================//
// Exported Functions //
//==========================================================================//
void Line (HDC hDC,
HPEN hPen,
int x1, int y1,
int x2, int y2)
{ // Line
HPEN hPenPrevious ;
if (hPen)
hPenPrevious = SelectPen (hDC, hPen) ;
MoveToEx (hDC, x1, y1, NULL) ;
LineTo (hDC, x2, y2) ;
if (hPen)
SelectObject (hDC, hPenPrevious) ;
} // Line
#if 0
void HLine (HDC hDC,
HPEN hPen,
int x1,
int x2,
int y)
{ // HLine
Line (hDC, hPen, x1, y, x2, y) ;
}
void VLine (HDC hDC,
HPEN hPen,
int x,
int y1,
int y2)
{ // VLine
Line (hDC, hPen, x, y1, x, y2) ;
} // VLine
#endif
#ifdef KEEP_UTIL
void Fill (HDC hDC,
DWORD rgbColor,
LPRECT lpRect)
{ // Fill
HBRUSH hBrush ;
hBrush = CreateSolidBrush (rgbColor) ;
if (hBrush) {
FillRect (hDC, lpRect, hBrush) ;
DeleteBrush (hBrush) ;
}
} // Fill
void ThreeDConvex (HDC hDC,
int x1, int y1,
int x2, int y2)
{ // ThreeDConvex
HBRUSH hBrushPrevious ;
POINT aPoints [8] ;
DWORD aCounts [2] ;
HPEN hPenPrevious ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + ThreeDPad, y1 + ThreeDPad,
x2 - x1 - ThreeDPad, y2 - y1 - ThreeDPad,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ; // this works slightly diff. than Line ??
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
aPoints [3].x = x1 + 1 ;
aPoints [3].y = y2 - 1 ;
aPoints [4].x = x1 + 1 ;
aPoints [4].y = y1 + 1 ;
aPoints [5].x = x2 - 1 ;
aPoints [5].y = y1 + 1 ;
aCounts [0] = 3 ;
aCounts [1] = 3 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
// HLine (hDC, hPenHighlight, x1, x2, y1) ; // outside top line
// HLine (hDC, hPenHighlight, x1 + 1, x2 - 1, y1 + 1) ; // inside top line
// VLine (hDC, hPenHighlight, x1, y1, y2) ; // outside left line
// VLine (hDC, hPenHighlight, x1 + 1, y1 + 1, y2 - 1) ; // inside left line
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y2 - 2 ;
aPoints [3].x = x1 + 2 ;
aPoints [3].y = y2 - 2 ;
aPoints [4].x = x2 - 1 ;
aPoints [4].y = y1 ;
aPoints [5].x = x2 - 1 ;
aPoints [5].y = y2 - 1;
aPoints [6].x = x2 - 2 ;
aPoints [6].y = y2 - 1 ;
aPoints [7].x = x2 - 2 ;
aPoints [7].y = y1 ;
aCounts [0] = 4 ;
aCounts [1] = 4 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
// HLine (hDC, hPenShadow, x1 + 1, x2, y2 - 1) ; // outside bottom line
// HLine (hDC, hPenShadow, x1 + 2, x2, y2 - 2) ; // inside bottom line
// VLine (hDC, hPenShadow, x2 - 1, y1 + 1, y2) ; // outside right line
// VLine (hDC, hPenShadow, x2 - 2, y1 + 2, y2) ; // inside right line
} // ThreeDConvex
void ThreeDConcave (HDC hDC,
int x1, int y1,
int x2, int y2,
BOOL bFace)
{ // ThreeDConcave
HBRUSH hBrushPrevious ;
POINT aPoints [6] ;
DWORD aCounts [2] ;
HPEN hPenPrevious ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (bFace) {
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + ThreeDPad, y1 + ThreeDPad,
x2 - x1 - ThreeDPad, y2 - y1 - ThreeDPad,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
aPoints [3].x = x1 + 1 ;
aPoints [3].y = y2 - 1 ;
aPoints [4].x = x1 + 1 ;
aPoints [4].y = y1 + 1 ;
aPoints [5].x = x2 - 1 ;
aPoints [5].y = y1 + 1 ;
aCounts [0] = 3 ;
aCounts [1] = 3 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenShadow, x1, x2, y1) ; // outside top line
HLine (hDC, hPenShadow, x1 + 1, x2 - 1, y1 + 1) ; // inside top line
VLine (hDC, hPenShadow, x1, y1, y2) ; // outside left line
VLine (hDC, hPenShadow, x1 + 1, y1 + 1, y2 - 1) ; // inside left line
#endif
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 - 1 ;
aPoints [2].y = y2 - 1 ;
aPoints [3].x = x2 - 1 ;
aPoints [3].y = y1 ;
aCounts [0] = 2 ;
aCounts [1] = 2 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenHighlight, x1 + 1, x2, y2 - 1) ; // outside bottom line
VLine (hDC, hPenHighlight, x2 - 1, y1 + 1, y2) ; // outside right line
#endif
} // ThreeDConcave
#endif // KEEP_UTIL
void ThreeDConvex1 (HDC hDC,
int x1, int y1,
int x2, int y2)
{ // ThreeDConvex1
HBRUSH hBrushPrevious ;
POINT aPoints [6] ;
DWORD aCounts [2] ;
HPEN hPenPrevious ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + 1, y1 + 1,
x2 - x1 - 1, y2 - y1 - 1,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
Polyline (hDC, aPoints, 3) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenHighlight, x1, x2, y1) ; // outside top line
VLine (hDC, hPenHighlight, x1, y1, y2) ; // outside left line
#endif
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 - 1 ;
aPoints [2].y = y2 - 1 ;
aPoints [3].x = x2 - 1 ;
aPoints [3].y = y1 ;
aCounts [0] = 2 ;
aCounts [1] = 2 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenShadow, x1 + 1, x2, y2 - 1) ; // outside bottom line
VLine (hDC, hPenShadow, x2 - 1, y1 + 1, y2) ; // outside right line
#endif
} // ThreeDConvex1
void
ThreeDConcave1 (
HDC hDC,
int x1,
int y1,
int x2,
int y2
)
{ // ThreeDConcave1
HBRUSH hBrushPrevious ;
POINT aPoints [6] ;
DWORD aCounts [2] ;
HPEN hPenPrevious ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + 1, y1 + 1,
x2 - x1 - 1, y2 - y1 - 1,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
Polyline (hDC, aPoints, 3) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenShadow, x1, x2, y1) ; // outside top line
VLine (hDC, hPenShadow, x1, y1, y2) ; // outside left line
#endif
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 - 1 ;
aPoints [2].y = y2 - 2 ;
aPoints [3].x = x2 - 1 ;
aPoints [3].y = y1 ;
aCounts [0] = 2 ;
aCounts [1] = 2 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenHighlight, x1 + 1, x2, y2 - 1) ; // outside bottom line
VLine (hDC, hPenHighlight, x2 - 1, y1 + 1, y2) ; // outside right line
#endif
} // ThreeDConcave1
int
TextWidth (
HDC hDC,
LPTSTR lpszText
)
{
SIZE size ;
if (!lpszText)
return (0) ;
GetTextExtentPoint (hDC, lpszText, lstrlen (lpszText), &size) ;
return (size.cx) ;
}
int
_cdecl
DlgErrorBox (
HWND hDlg,
UINT id,
...
)
{
TCHAR szMessageFmt [FilePathLen + 1] ;
TCHAR szBuffer [FilePathLen * 2] ;
va_list vaList ;
int NumOfChar ;
TCHAR szApplication [WindowCaptionLen] ;
NumOfChar = StringLoad (id, szMessageFmt) ;
if (NumOfChar) {
va_start (vaList, id) ;
wvsprintf (szBuffer, szMessageFmt, vaList) ;
va_end (vaList) ;
StringLoad (IDS_APPNAME, szApplication) ;
MessageBox (hDlg, szBuffer, szApplication,
MB_OK | MB_ICONSTOP | MB_TASKMODAL) ;
}
return (0) ;
}
int
FontHeight (
HDC hDC,
BOOL bIncludeLeading
)
{ // FontHeight
TEXTMETRIC tm ;
GetTextMetrics (hDC, &tm) ;
if (bIncludeLeading)
return (tm.tmHeight + tm.tmExternalLeading) ;
else
return (tm.tmHeight) ;
} // FontHeight
int
TextAvgWidth (
HDC hDC,
int iNumChars
)
{
TEXTMETRIC tm ;
int xAvgWidth ;
GetTextMetrics (hDC, &tm) ;
xAvgWidth = iNumChars * tm.tmAveCharWidth ;
// add 10% slop
return (MulDiv (xAvgWidth, 11, 10)) ;
}
void
WindowCenter (
HWND hWnd
)
/*
Effect: Center the window hWnd in the center of the screen.
Physically update the windows appearance as well.
Globals: xScreenWidth, yScreenHeight.
*/
{ // WindowCenter
RECT rectWindow ;
int xWindowWidth, yWindowHeight ;
GetWindowRect (hWnd, &rectWindow) ;
xWindowWidth = rectWindow.right - rectWindow.left ;
yWindowHeight = rectWindow.bottom - rectWindow.top ;
MoveWindow (hWnd,
(xScreenWidth - xWindowWidth) / 2,
(yScreenHeight - yWindowHeight) / 2,
xWindowWidth,
yWindowHeight,
TRUE) ;
} // WindowCenter
BOOL
DialogMove (
HDLG hDlg,
WORD wControlID,
int xPos,
int yPos,
int xWidth,
int yHeight
)
/*
Effect: Move the control identified by wControlID in the dialog
hDlg to the new position (xPos, yPos), and resize to
(xWidth, yHeight). If any of these values are NOCHANGE, retain
the current value.
Examples: DialogMove (hDlg, IDD_FOO, 10, 20, NOCHANGE, NOCHANGE)
moves control but does not resize it
DialogMove (hDlg, IDD_FOO, NOCHANGE, NOCHANGE, 100, NOCHANGE)
sets width of control to 100
*/
{ // DialogMove
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (FALSE) ;
GetWindowRect (hWndControl, &rectControl) ;
ScreenRectToClient (hDlg, &rectControl) ;
MoveWindow (hWndControl,
(xPos == NOCHANGE) ? rectControl.left : xPos,
(yPos == NOCHANGE) ? rectControl.top : yPos,
(xWidth == NOCHANGE) ? rectControl.right - rectControl.left : xWidth,
(yHeight == NOCHANGE) ? rectControl.bottom - rectControl.top : yHeight,
TRUE) ;
return (TRUE) ;
} // DialogMove
int
DialogWidth (
HDLG hDlg,
WORD wControlID
)
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
return (rectControl.right - rectControl.left) ;
}
int
DialogHeight (
HDLG hDlg,
WORD wControlID
)
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
return (rectControl.bottom - rectControl.top) ;
}
int
DialogXPos (
HDLG hDlg,
WORD wControlID
)
{ // DialogXPos
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
ScreenRectToClient (hDlg, &rectControl) ;
return (rectControl.left) ;
} // DialogXPos
int
DialogYPos (
HDLG hDlg,
WORD wControlID
)
{ // DialogYPos
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
ScreenRectToClient (hDlg, &rectControl) ;
return (rectControl.top) ;
} // DialogYPos
void
DialogEnable (
HDLG hDlg,
WORD wID,
BOOL bEnable
)
/*
Effect: Enable or disable (based on bEnable) the control
identified by wID in dialog hDlg.
See Also: DialogShow.
*/
{ // DialogEnable
HCONTROL hControl ;
hControl = GetDlgItem (hDlg, wID) ;
if (hControl)
EnableWindow (hControl, bEnable) ;
} // DialogEnable
void
DialogShow (
HDLG hDlg,
WORD wID,
BOOL bShow
)
{ // DialogShow
HCONTROL hControl ;
hControl = GetDlgItem (hDlg, wID) ;
if (hControl)
ShowWindow (hControl, bShow ? SW_SHOW : SW_HIDE) ;
} // DialogShow
BOOL
_cdecl
DialogSetText (
HDLG hDlg,
WORD wControlID,
WORD wStringID,
...
)
{ // DialogSetText
TCHAR szFormat [ControlStringLen] ;
TCHAR szText [ControlStringLen] ;
va_list vaList ;
if (LoadString (hInstance, wStringID,
szFormat, ControlStringLen - 1)) {
va_start (vaList, wStringID) ;
wvsprintf (szText, szFormat, vaList) ;
va_end (vaList) ;
SetDlgItemText (hDlg, wControlID, szText) ;
return (TRUE) ;
} // if
else
return (FALSE) ;
} // DialogSetText
BOOL
_cdecl
DialogSetString (
HDLG hDlg,
WORD wControlID,
LPTSTR lpszFormat,
...
)
{ // DialogSetString
TCHAR szText [ControlStringLen] ;
va_list vaList ;
va_start (vaList, lpszFormat) ;
wvsprintf (szText, lpszFormat, vaList) ;
va_end (vaList) ;
SetDlgItemText (hDlg, wControlID, szText) ;
return (TRUE) ;
} // DialogSetString
LPTSTR
LongToCommaString (
LONG lNumber,
LPTSTR lpszText
)
{ // LongToCommaString
BOOL bNegative ;
TCHAR szTemp1 [40] ;
TCHAR szTemp2 [40] ;
LPTSTR lpsz1 ;
LPTSTR lpsz2 ;
int i ;
int iDigit ;
// 1. Convert the number to a reversed string.
lpsz1 = szTemp1 ;
bNegative = (lNumber < 0) ;
lNumber = labs (lNumber) ;
if (lNumber)
while (lNumber) {
iDigit = (int) (lNumber % 10L) ;
lNumber /= 10L ;
*lpsz1++ = (TCHAR) (TEXT('0') + iDigit) ;
} else
*lpsz1++ = TEXT('0') ;
*lpsz1++ = TEXT('\0') ;
// 2. reverse the string and add commas
lpsz1 = szTemp1 + lstrlen (szTemp1) - 1 ;
lpsz2 = szTemp2 ;
if (bNegative)
*lpsz2++ = TEXT('-') ;
for (i = lstrlen (szTemp1) - 1;
i >= 0 ;
i--) { // for
*lpsz2++ = *lpsz1-- ;
if (i && !(i % 3))
*lpsz2++ = TEXT(',') ;
} // for
*lpsz2++ = TEXT('\0') ;
return (lstrcpy (lpszText, szTemp2)) ;
} // LongToCommaString
BOOL
MenuSetPopup (
HWND hWnd,
int iPosition,
WORD wControlID,
LPTSTR lpszResourceID
)
{
HMENU hMenuMain ;
HMENU hMenuPopup ;
TCHAR szTopChoice [MenuStringLen + 1] ;
hMenuMain = GetMenu (hWnd) ;
if (!hMenuMain)
return (FALSE);
hMenuPopup = LoadMenu (hInstance, lpszResourceID) ;
if (!hMenuPopup) {
DestroyMenu(hMenuMain);
return (FALSE) ;
}
StringLoad (wControlID, szTopChoice) ;
return (ModifyMenu (hMenuMain, iPosition, MF_BYPOSITION | MF_POPUP,
(UINT_PTR) hMenuPopup, szTopChoice)) ;
}
LPTSTR
FileCombine (
LPTSTR lpszFileSpec,
LPTSTR lpszFileDirectory,
LPTSTR lpszFileName
)
{ // FileCombine
int stringLen ;
TCHAR DIRECTORY_DELIMITER[2] ;
DIRECTORY_DELIMITER[0] = TEXT('\\') ;
DIRECTORY_DELIMITER[1] = TEXT('\0') ;
lstrcpy (lpszFileSpec, lpszFileDirectory) ;
stringLen = lstrlen (lpszFileSpec) ;
if (stringLen > 0 &&
lpszFileSpec [stringLen - 1] != DIRECTORY_DELIMITER [0])
lstrcat (lpszFileSpec, DIRECTORY_DELIMITER) ;
lstrcat (lpszFileSpec, lpszFileName) ;
return (lpszFileSpec) ;
} // FileCombine
// This routine extract the filename portion from a given full-path filename
LPTSTR
ExtractFileName (
LPTSTR pFileSpec
)
{
LPTSTR pFileName = NULL ;
TCHAR DIRECTORY_DELIMITER1 = TEXT('\\') ;
TCHAR DIRECTORY_DELIMITER2 = TEXT(':') ;
if (pFileSpec) {
pFileName = pFileSpec + lstrlen (pFileSpec) ;
while (*pFileName != DIRECTORY_DELIMITER1 &&
*pFileName != DIRECTORY_DELIMITER2) {
if (pFileName == pFileSpec) {
// done when no directory delimiter is found
break ;
}
pFileName-- ;
}
if (*pFileName == DIRECTORY_DELIMITER1 ||
*pFileName == DIRECTORY_DELIMITER2) {
// directory delimiter found, point the
// filename right after it
pFileName++ ;
}
}
return pFileName ;
} // ExtractFileName
int
CBAddInt (
HWND hWndCB,
int iValue
)
{ // CBAddInt
TCHAR szValue [ShortTextLen + 1] ;
CHAR szCharValue [ShortTextLen + 1] ;
_itoa (iValue, (LPSTR)szCharValue, 10) ;
#ifdef UNICODE
mbstowcs (szValue, (LPSTR)szCharValue, strlen((LPSTR)szCharValue)+1) ;
return (CBAdd (hWndCB, szValue)) ;
#else
return (CBAdd (hWndCB, szCharValue)) ;
#endif
} // CBAddInt
void
DialogSetInterval (
HDLG hDlg,
WORD wControlID,
int IntervalMSec
)
{
TCHAR szValue [MiscTextLen] ;
TSPRINTF (szValue, TEXT("%3.3f"),
(FLOAT)(IntervalMSec) / (FLOAT)1000.0) ;
ConvertDecimalPoint (szValue);
SetDlgItemText (hDlg, wControlID, szValue) ;
}
void
DialogSetFloat (
HDLG hDlg,
WORD wControlID,
FLOAT eValue
)
{
TCHAR szValue [40] ;
FLOAT tempValue = eValue ;
if (tempValue < (FLOAT) 0.0) {
tempValue = - tempValue ;
}
if (tempValue < (FLOAT) 1.0E+8) {
TSPRINTF (szValue, TEXT("%1.4f"), eValue) ;
} else {
TSPRINTF (szValue, TEXT("%14.6e"), eValue) ;
}
ConvertDecimalPoint (szValue);
SetDlgItemText (hDlg, wControlID, szValue) ;
}
FLOAT DialogFloat (HDLG hDlg,
WORD wControlID,
BOOL *pbOK)
/*
Effect: Return a floating point representation of the string
value found in the control wControlID of hDlg.
Internals: We use sscanf instead of atof becuase atof returns a
double. This may or may not be the right thing to do.
*/
{ // DialogFloat
TCHAR szValue [ShortTextLen+1] ;
FLOAT eValue ;
int iNumScanned ;
DialogText (hDlg, wControlID, szValue) ;
ReconvertDecimalPoint (szValue);
iNumScanned = swscanf (szValue, TEXT("%e"), &eValue) ;
if (pbOK)
*pbOK = (iNumScanned == 1) ;
return (eValue) ;
} // DialogFloat
LPTSTR StringAllocate (LPTSTR lpszText1)
{ // StringAllocate
LPTSTR lpszText2 ;
if (!lpszText1)
return (NULL) ;
if (lstrlen (lpszText1) == 0)
return (NULL) ;
lpszText2 = MemoryAllocate ((lstrlen (lpszText1)+1) * sizeof (TCHAR)) ;
if (lpszText2)
lstrcpy (lpszText2, lpszText1) ;
return (lpszText2) ;
} // StringAllocate
int DivRound (int iNumerator, int iDenominator)
/*
Effect: Return the quotient (iNumerator / iDenominator).
Round the quotient to the nearest integer.
This function is similar to normal integer division (/),
but normal division always rounds down.
Note: Surely there must already be a runtime version of this,
but I couldn't find it.
Note: This function originally used the runtime div function
instead of (/ and %), but the div runtime function is
now broken (build 265).
*/
{ // DivRound
int iQuotient ;
int iRemainder ;
iQuotient = iNumerator / iDenominator ;
iRemainder = iNumerator % iDenominator ;
if (iRemainder >= (iDenominator / 2))
iQuotient++ ;
return (iQuotient) ;
}
BOOL MenuEnableItem (HMENU hMenu,
WORD wID,
BOOL bEnable)
/*
Effect: Enable or disable, depending on bEnable, the menu item
associated with id wID in the menu hMenu.
Any disabled menu items are displayed grayed out.
See Also: EnableMenuItem (windows).
*/
{ // MenuEnableItem
return (EnableMenuItem (hMenu, wID,
bEnable ?
(MF_ENABLED | MF_BYCOMMAND) :
(MF_GRAYED | MF_BYCOMMAND))) ;
} // MenuEnableItem
int BitmapWidth (HBITMAP hBitmap)
{ // BitmapWidth
BITMAP bm ;
GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ;
return (bm.bmWidth) ;
} // BitmapWidth
int BitmapHeight (HBITMAP hBitmap)
{ // BitmapHeight
BITMAP bm ;
GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ;
return (bm.bmHeight) ;
} // BitmapHeight
int WindowHeight (HWND hWnd)
{ // WindowHeight
RECT rectWindow ;
GetWindowRect (hWnd, &rectWindow) ;
return (rectWindow.bottom - rectWindow.top) ;
} // WindowHeight
int WindowWidth (HWND hWnd)
{ // WindowWidth
RECT rectWindow ;
GetWindowRect (hWnd, &rectWindow) ;
return (rectWindow.right - rectWindow.left) ;
} // WindowWidth
void WindowResize (HWND hWnd,
int xWidth,
int yHeight)
/*
Effect: Change the size of the window hWnd, leaving the
starting position intact. Redraw the window.
If either xWidth or yHeight is NULL, keep the
corresponding dimension unchanged.
Internals: Since hWnd may be a child of another parent, we need
to scale the MoveWindow arguments to be in the client
coordinates of the parent.
*/
{ // WindowResize
RECT rectWindow ;
HWND hWndParent ;
GetWindowRect (hWnd, &rectWindow) ;
hWndParent = WindowParent (hWnd) ;
if (hWndParent)
ScreenRectToClient (hWndParent, &rectWindow) ;
MoveWindow (hWnd,
rectWindow.left,
rectWindow.top,
xWidth ? xWidth : rectWindow.right - rectWindow.left,
yHeight ? yHeight : rectWindow.bottom - rectWindow.top,
TRUE) ;
} // WindowResize
void WindowSetTopmost (HWND hWnd, BOOL bTopmost)
/*
Effect: Set or clear the "topmost" attribute of hWnd. If a window
is "topmost", it remains ontop of other windows, even ones
that have the focus.
*/
{
SetWindowPos (hWnd, bTopmost ? HWND_TOPMOST : HWND_NOTOPMOST,
0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE) ;
}
void WindowEnableTitle (HWND hWnd, BOOL bTitle)
{
DWORD dwStyle ;
dwStyle = WindowStyle (hWnd) ;
if (bTitle)
dwStyle = WS_TILEDWINDOW | dwStyle ;
else
dwStyle =
dwStyle &
~ (WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX) ;
if (!bTitle)
SetMenu (hWnd, NULL) ;
WindowSetStyle (hWnd, dwStyle) ;
SetWindowPos (hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE |
SWP_NOZORDER | SWP_FRAMECHANGED );
}
// removing the following routines since LINK32 is not doing that for us
#ifdef KEEP_UTIL
int MessageBoxResource (HWND hWndParent,
WORD wTextID,
WORD wTitleID,
UINT uiStyle)
/*
Effect: Just like MessageBox, but takes the title and format
strings from the resoure. In addition, the format string
is used as a printf style format, combined with the
additional arguments.
*/
{ // MessageBoxResource
TCHAR szText [MessageLen + 1] ;
TCHAR szCaption [WindowCaptionLen + 1] ;
StringLoad (wTextID, szText) ;
StringLoad (wTitleID, szCaption) ;
return (MessageBox (hWndParent, szText, szCaption, uiStyle)) ;
} // MessageBoxResource
#define WndProcKey TEXT("OLDWNDPROC")
FARPROC WindowSetWndProc (HWND hWnd,
HANDLE hInstance,
FARPROC lpfnNewWndProc)
/*
Effect: Replace the window procedure of hWnd with lpfnNewWndProc.
Return the existing window procedure.
Note: For proper subclassing, NewWndProc should pass all
unhandled messages to the original wndproc.
Called By: WindowSubclass, WindowUnsubclass.
*/
{ // WindowSetWndProc
FARPROC lpfnNewProcInstance ;
FARPROC lpfnOldProc ;
lpfnOldProc = (FARPROC) GetWindowLongPtr (hWnd, GWLP_WNDPROC) ;
lpfnNewProcInstance = MakeProcInstance (lpfnNewWndProc, hInstance) ;
SetWindowLongPtr (hWnd, GWLP_WNDPROC, (LONG_PTR) lpfnNewProcInstance) ;
return (lpfnOldProc) ;
} // WindowSetWndProc
WNDPROC WindowGetOriginalWndProc (HWND hWnd)
/*
Effect: Return a far pointer to the "original" wndproc for
hWnd.
Assert: WindowSetOriginalProc was already called on this hWnd.
See Also: WindowSetOriginalWndProc.
*/
{ // WindowGetOriginalWndProc
return (WNDPROC) GetProp (hWnd, WndProcKey) ;
} // WindowGetOriginalWndProc
void WindowSetOriginalWndProc (HWND hWnd,
FARPROC lpfnWndProc)
/*
Effect: Save away a far pointer to the "original" wndproc for
hWnd.
See Also: WindowGetOriginalProc.
*/
{ // WindowSetOriginalProc
SetProp (hWnd, WndProcKey, (LPSTR) lpfnWndProc) ;
} // WindowSetOriginalProc
void WindowSubclass (HWND hWnd,
HANDLE hInstance,
FARPROC lpfnNewWndProc)
/*
Effect: Replace the wndproc for hWnd with lpfnNewWndProc.
Save away a pointer to the original procedure.
See Also: WindowUnsubclass.
*/
{ // WindowSubclass
FARPROC lpfnOldWndProc ;
lpfnOldWndProc = WindowSetWndProc (hWnd, hInstance, lpfnNewWndProc) ;
WindowSetOriginalWndProc (hWnd, lpfnOldWndProc) ;
} // WindowSubclass
LONG
WindowCallOriginalWndProc (
HWND hWnd,
UINT msg,
WPARAM wParam,
LPARAM lParam
)
{
WNDPROC lpfnOriginalWndProc ;
lpfnOriginalWndProc = WindowGetOriginalWndProc (hWnd) ;
if (lpfnOriginalWndProc)
return ((LONG) CallWindowProc (lpfnOriginalWndProc,
hWnd, msg, wParam, lParam)) ;
else return (FALSE) ;
}
LRESULT
APIENTRY
FocusCtlWndProc (
HWND hWnd,
UINT wMsg,
WPARAM wParam,
LPARAM lParam
)
{ // FocusCtlWndProc
BOOL bCallDefProc ;
LRESULT lReturnValue ;
bCallDefProc = TRUE ;
lReturnValue = 0L ;
switch (wMsg) { // switch
case WM_SETFOCUS:
SendMessage (WindowParent (hWnd),
WM_DLGSETFOCUS, WindowID (hWnd), 0) ;
break ;
case WM_KILLFOCUS:
SendMessage (WindowParent (hWnd),
WM_DLGKILLFOCUS, WindowID (hWnd), 0) ;
break ;
default:
bCallDefProc = TRUE ;
} // switch
if (bCallDefProc)
lReturnValue = WindowCallOriginalWndProc (hWnd, wMsg, wParam, lParam) ;
return (lReturnValue);
} // FocusWndProc
BOOL DlgFocus (HDLG hDlg, WORD wControlID)
{ // DlgFocus
HWND hWndControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (FALSE) ;
WindowSubclass (hWndControl, hInstance, (FARPROC) FocusCtlWndProc) ;
return (TRUE) ;
} // DlgFocus
BOOL DeviceNumColors (HDC hDC)
{ // DeviceNumColors
int nPlanes ;
int nBitsPixel ;
nPlanes = GetDeviceCaps (hDC, PLANES) ;
nBitsPixel = GetDeviceCaps (hDC, BITSPIXEL) ;
return (1 << (nPlanes * nBitsPixel)) ;
} // DeviceNumColors
void DrawBitmap (HDC hDC,
HBITMAP hBitmap,
int xPos,
int yPos,
LONG lROPCode)
{ // DrawBitmap
BITMAP bm ;
HDC hDCMemory ;
hDCMemory = CreateCompatibleDC (hDC) ;
if (hDCMemory) {
SelectObject (hDCMemory, hBitmap) ;
GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ;
BitBlt (hDC, // DC for Destination surface
xPos, yPos, // location in destination surface
bm.bmWidth, bm.bmHeight, // dimension of bitmap
hDCMemory, // DC for Source surface
0, 0, // location in source surface
lROPCode) ; // ROP code
DeleteDC (hDCMemory) ;
}
} // DrawBitmap
#endif // KEEP_UTIL
#ifdef PERFMON_DEBUG
#define MikeBufferSize 256
int _cdecl mike (TCHAR *szFormat, ...)
/*
Note: This function returns a value so that it can more easily
be used in conditional expressions.
*/
{ // mike
TCHAR szBuffer [MikeBufferSize] ;
va_list vaList ;
va_start (vaList, szFormat) ;
wvsprintf (szBuffer, szFormat, vaList) ;
va_end (vaList) ;
MessageBox (NULL, szBuffer, TEXT("Debug"), MB_OK | MB_TASKMODAL) ;
return (0) ;
} // mike
int _cdecl mike1 (TCHAR *szFormat, ...)
/*
Note: This function returns a value so that it can more easily
be used in conditional expressions.
*/
{ // mike1
TCHAR szBuffer [MikeBufferSize] ;
va_list vaList ;
HDC hDC ;
RECT rect ;
va_start (vaList, szFormat) ;
wvsprintf (szBuffer, szFormat, vaList) ;
va_end (vaList) ;
rect.left = 0 ;
rect.right = xScreenWidth ;
rect.top = 0 ;
rect.bottom = 20 ;
hDC = CreateScreenDC () ;
ExtTextOut (hDC, 0, 0, ETO_OPAQUE, &rect,
szBuffer, lstrlen (szBuffer), NULL) ;
DeleteDC (hDC) ;
return (0) ;
} // mike1
int _cdecl mike2 (TCHAR *szFormat, ...)
/*
Note: This function returns a value so that it can more easily
be used in conditional expressions.
*/
{ // mike2
TCHAR szBuffer [MikeBufferSize] ;
va_list vaList ;
va_start (vaList, szFormat) ;
wvsprintf (szBuffer, szFormat, vaList) ;
va_end (vaList) ;
OutputDebugString (szBuffer) ;
return (0) ;
} // mike2
#endif // PERFMON_DEBUG
int inttok (LPSTR lpszText, LPSTR lpszDelimiters)
{ // inttok
// Inttok only works with LPSTRs because of the atoi & strtok
LPSTR lpszToken ;
lpszToken = strtok (lpszText, lpszDelimiters) ;
if (lpszToken)
return (atoi (lpszToken)) ;
else
return (0) ;
} // inttok
void WindowPlacementToString (PWINDOWPLACEMENT pWP,
LPTSTR lpszText)
{
TSPRINTF (lpszText, TEXT("%d %d %d %d %d %d %d %d %d"),
pWP->showCmd,
pWP->ptMinPosition.x,
pWP->ptMinPosition.y,
pWP->ptMaxPosition.x,
pWP->ptMaxPosition.y,
pWP->rcNormalPosition.left,
pWP->rcNormalPosition.top,
pWP->rcNormalPosition.right,
pWP->rcNormalPosition.bottom) ;
}
void StringToWindowPlacement (LPTSTR lpszText,
PWINDOWPLACEMENT pWP)
{ // StringToWindowPlacement
CHAR SpaceStr[2];
CHAR LocalText[TEMP_BUF_LEN];
SpaceStr[0] = ' ' ;
SpaceStr[1] = '\0' ;
#ifdef UNICODE
// convert the unicode string to char string
// so we could use inttok
wcstombs (LocalText, lpszText, sizeof(LocalText)) ;
#else
strcpy (LocalText, lpszText) ;
#endif
pWP->length = sizeof (WINDOWPLACEMENT) ;
pWP->flags = 0 ;
pWP->showCmd = inttok (LocalText, SpaceStr) ;
pWP->ptMinPosition.x = inttok (NULL, SpaceStr) ;
pWP->ptMinPosition.y = inttok (NULL, SpaceStr) ;
pWP->ptMaxPosition.x = inttok (NULL, SpaceStr) ;
pWP->ptMaxPosition.y = inttok (NULL, SpaceStr) ;
pWP->rcNormalPosition.left = inttok (NULL, SpaceStr) ;
pWP->rcNormalPosition.top = inttok (NULL, SpaceStr) ;
pWP->rcNormalPosition.right = inttok (NULL, SpaceStr) ;
pWP->rcNormalPosition.bottom = inttok (NULL, SpaceStr) ;
} // StringToWindowPlacement
int LogFontHeight (HDC hDC,
int iPointSize)
/*
Effect: Return the appropriate pixel height for the lfHeight
field of the LOGFONT structure for the requested point
size. This size depends on the number of pixels per
logical inch of the current display context, hDC.
Called By: Any function which wants to create a particular
point-height font.
*/
{ // LogFontHeight
return (-MulDiv (iPointSize, GetDeviceCaps (hDC, LOGPIXELSY), 72)) ;
} // LogFontHeight
// this routine converts the input menu id into help id.
DWORD MenuIDToHelpID (DWORD MenuID)
{
DWORD HelpID = 0 ;
if (MenuID >= IDM_FIRSTMENUID && MenuID <= IDM_LASTMENUID) {
// only special cases...
if (MenuID >= IDM_OPTIONSREFRESHNOWCHART &&
MenuID <= IDM_OPTIONSREFRESHNOWREPORT) {
HelpID = HC_PM_MENU_OPTIONSREFRESHNOW ;
} else {
HelpID = MenuID - MENUIDTOHELPID ;
}
#ifndef ADVANCED_PERFMON
// need to convert these 2 IDs for Perf. Meter
if (HelpID == HC_PM_MENU_HELPABOUT) {
HelpID = HC_NTPM_MENU_HELPABOUT ;
} else if (HelpID == HC_PM_MENU_FILEEXIT) {
HelpID = HC_NTPM_MENU_FILEEXIT ;
}
#endif
}
return (HelpID) ;
}