windows-nt/Source/XPSP1/NT/multimedia/directx/dinput/dx8/dll/dinputpr.h

161 lines
4.2 KiB
C
Raw Normal View History

2020-09-26 03:20:57 -05:00
/*==========================================================================;
*
* Copyright (C) 1995 - 2000 Microsoft Corporation. All Rights Reserved.
*
* File: dinputpr.h
* Content: private DirectInput include file
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 96.05.08 raymondc Because it's there
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __DINPUTPR_INCLUDED__
#define __DINPUTPR_INCLUDED__
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#define Not_VxD
/***************************************************************************
*
* Make sure we know what platform we are building for.
*
* INITGUID is defined by guidlib, who doesn't care what platform we
* are building for. (GUIDs are platform-independent.)
*
***************************************************************************/
#ifndef INITGUID
#if defined(WINNT) + defined(WIN95) != 1
#error Must define exactly one of WINNT or WIN95
#endif
#endif
/***************************************************************************
*
* Deciding whether we should use UNICODE
*
* Use UNICODE on everything that isn't an X86, because NT is the only
* thing that runs on them.
*
* If we *are* X86, then do UNICODE only if the command line says so.
*
***************************************************************************/
#ifndef _X86_
#ifndef UNICODE
#define UNICODE
#endif
#endif
#pragma warning(disable:4115) /* rpcndr.h: parenthesized type */
#pragma warning(disable:4201) /* winnt.h: nameless union */
#pragma warning(disable:4214) /* winnt.h: unsigned bitfields */
#pragma warning(disable:4514) /* winnt.h: fiber goo */
#pragma warning(error:4101) /* unreferenced local variable */
#define STRICT
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <objbase.h>
#include <regstr.h>
#include <math.h>
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "dinputp.h"
/*
* Do sanity checks on header version
*/
#ifndef DIRECTINPUT_HEADER_VERSION
#error DIRECTINPUT_HEADER_VERSION not defined.
#else
#if( DIRECTINPUT_HEADER_VERSION < 0x0800 )
#if( DIRECTINPUT_HEADER_VERSION != DIRECTINPUT_VERSION )
#error Mis-matched DInput header.
#else
#define DIRECTINPUT_INTERNAL_VERSION DIRECTINPUT_HEADER_VERSION
#endif
#else
#define DIRECTINPUT_INTERNAL_VERSION DIRECTINPUT_VERSION
#endif
#endif
#if (_WIN32_WINNT >= 0x0501)
#define USE_WM_INPUT 1
#endif
#ifndef GUIDLIB
/*
* Old versions of commctrl.h do not #include <prsht.h> automatically;
* therefore we must include it so that <setupapi.h> won't barf.
* Fortunately, prsht.h is idempotent, so an extra #include won't hurt.
*/
#include <prsht.h>
#include <setupapi.h>
#include <hidsdi.h>
#include <cfgmgr32.h>
#include <winioctl.h>
#ifndef WINNT
/*
* The version of basetyps.h hidclass.h includes on Win9x builds
* causes redefinition errors for DEFINE_GUID since we already have
* it from objbase.h so we have to null the include.
*/
#define _BASETYPS_H_
#endif
#include <hidclass.h>
#include <stdio.h>
#endif
#include <dinputd.h>
#include "dinputdp.h"
#include "dinputv.h"
#include "disysdef.h"
#include "dinputi.h"
#include "dihel.h"
#include "debug.h"
#include "diem.h"
#include "..\dimap\dimap.h"
#include "diextdll.h"
#include "dihid.h"
#include "dinputrc.h"
#include "diwinnt.h"
#ifdef GUIDLIB
#include <winioctl.h>
#endif
#include "diport.h"
#include "gameport.h"
#include "winuser.h"
#include "dbt.h"
#include <lmcons.h>
#ifdef WINNT
#include "aclapi.h"
#endif
#include "diRiff.h"
#include "verinfo.h"
#include "ddraw.h"
#include "d3d8.h"
#endif