windows-nt/Source/XPSP1/NT/sdktools/unicows/godot/utf.h

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 1991-2001, Microsoft Corporation All rights reserved.
Module Name:
utf.h
Abstract:
This file contains the header information for the UTF module of NLS.
Revision History:
02-06-96 JulieB Created.
01-23-01 v-michka Ported to Godot
--*/
// v-michka: the one define we need from nls.h!
#define NLS_CP_ALGORITHM_RANGE 60000 // begin code page Algorithm range
// v-michka: Some random forward declares that really ought to go elsewhere
int UTFToUnicode(UINT CodePage,DWORD dwFlags,LPCSTR lpMultiByteStr,int cbMultiByte,LPWSTR lpWideCharStr,int cchWideChar);
int UnicodeToUTF(UINT CodePage,DWORD dwFlags,LPCWSTR lpWideCharStr,int cchWideChar,LPSTR lpMultiByteStr,int cbMultiByte,LPCSTR lpDefaultChar,LPBOOL lpUsedDefaultChar);
BOOL UTFCPInfo(UINT CodePage,LPCPINFO lpCPInfo,BOOL fExVer);
// moved almost everything to utf.c except the bare stuff needed for external callers