windows-nt/Source/XPSP1/NT/windows/appcompat/shims/general/forcedirectdrawemulation.cpp

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
ForceDirectDrawEmulation.cpp
Abstract:
Some applications don't handle aspects of hardware acceleration correctly.
For example, Dragon Lore 2 creates a surface and assumes that the pitch is
double the width for 16bpp. However, this is not always the case.
DirectDraw exposes this through the lPitch parameter when a surface is
locked.
The fix is to force DirectDraw into emulation, in which case all surfaces
will be in system memory and so the pitch really will be related to the
width.
Notes:
This is a general purpose shim.
History:
03/11/2000 linstev Created
--*/
#include "precomp.h"
IMPLEMENT_SHIM_BEGIN(ForceDirectDrawEmulation)
#include "ShimHookMacro.h"
APIHOOK_ENUM_BEGIN
APIHOOK_ENUM_ENTRY(RegQueryValueExA)
APIHOOK_ENUM_END
/*++
Force DirectDraw into emulation.
--*/
LONG
APIHOOK(RegQueryValueExA)(
HKEY hKey,
LPSTR lpValueName,
LPDWORD lpReserved,
LPDWORD lpType,
LPBYTE lpData,
LPDWORD lpcbData
)
{
if (_tcsicmp("EmulationOnly", lpValueName) == 0)
{
if (lpType)
{
*lpType = REG_DWORD;
}
if (lpData)
{
*((DWORD *)lpData) = 1;
}
if (lpcbData)
{
*lpcbData = 4;
}
return ERROR_SUCCESS;
}
return ORIGINAL_API(RegQueryValueExA)(
hKey,
lpValueName,
lpReserved,
lpType,
lpData,
lpcbData);
}
/*++
Register hooked functions
--*/
HOOK_BEGIN
APIHOOK_ENTRY(ADVAPI32.DLL, RegQueryValueExA)
HOOK_END
IMPLEMENT_SHIM_END